Tuism
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- Tuism
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Oh hell yeah of course I'd love to have a variety of artists for when/if the game is finished. I gotta solve it first! :) Really congrats to everyone for the really great range of stuff made!! :D
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@DavidHecker so you register a new iTunes account, and use that as internal? Don't you have to pay the apple dev license for that account? Also isn't it a pain for people to log into a different iTunes account? I was hoping there's something more a…
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... are broken? :P
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Thanks once again to eeeeeeveryone for an awesome, successful evening! Invader Crush (working title) (maybe) got a lot more feedback than I anticipated, thanks everyone who chatted with me :D I have a few solid changes to make to it before I make t…
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So far, @creative630, @MCA and guys at Rhapsody has made some really cool sounds for this - I've made a build that lets you select the track you wanna play with and sent it back to the artists to check out. So excited to share it with everyone, but …
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Pricing is tough. I've priced Dead Run at 1.99 with exactly wha @Elyaradine said in mind - if someone is willing to pay .99, they're more than likely to be ok with paying 1.99. Also I knew DR wasn't a really strong contender - it's a one trick pony …
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Are you looking to make prototypes or going into production/sale? Most of the time, don't even bother about making pretty components until you're certain of what you're making, and even then you'd have to find actual production places to get decent…
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I second a fuller description of duties and expectations, I suspect the list will grow too as time goes on, but it's nice to see a bit of a baseline from people who's gone before.
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Well it's more a case of I don't know where people I wanna nominate should go, so I wanted to do a general nomination. Also less clicking if I don't have to multi-positional nominate the same people :)
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Hey guys, I wanna nominate people but I don't really know which position, should I spam the same nomination in all positions that might fit (so person A for treasurer, then again for Joburg member) or just do it once for a position and leave it at t…
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@MCA made a really cool set of sounds for the game, I've sent it back to him for a look before posting it here :) Very different from what it is now! So interesting :)
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It looks like an extended version of that Vlambeer juicing tutorial... It's juicy, but other than that? The enemies don't move, the abilities are live longer and shoot more... In a combat system where you're just firing rather blindly? The only rea…
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Yeah, love the silhouettes! Super juicy style. Just one thing - the star guy's eyes seem to be... Behind the body? The layering feels a bit broken. Just a minor detail :) Looking good!
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What is an "e-sports" company and what would "job shadowing" for one be? Play dota? Or phone up sponsors all day? I don't get it :/
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Gave it a go, it's a really good design wrapped in a good premise - the "letting bits of yourself go" thing is obviously really thought-provoking and a great existential metaphor, and adds very nicely to the mechanics :) Feedback: 1. The first bits…
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dammit;34591" said:@garethf No one is getting expelled. No one is getting banned because they passively endorsed sexism on this forum. Seriously. This is not even the discussion. Just because it's not happening, doesn't mean it wasn't called for by …
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I'm guessing this is the closest you'll get to that: http://docs.unity3d.com/ScriptReference/PolygonCollider2D.html Do you actually need them to be circular? Would the two boxes not be good enough? I don't think there are half circles in collider…
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Really enjoying these impromptu meetups, getting a lot out of them personally :)
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Gave it a go :) 1. The mechanics were pretty immediately obvious, thanks to the immediate movements and feedback. Although trying to control it in finessè was a bit more difficult to understand - for example the ball never really hung between the t…
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Just send me the files and I'll place them, email me at steven at twoplusgames dot com I can make the source available but traversing other people's files are always a big problem!
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Are you looking to sell them or just prototyping stuff with? If latter then you can just draw on stick-on labels and cut them out. Otherwise nope, good luck :)
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Gave this a bunch of thought... This is a design issue that I've always grappled with... My philosophy was always "throw the game at people and see what they do", and so I've moved more and more away from nuanced, less obvious things due to 1) time…
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So I can finally click into this thread after watching the movie :) It seemed that, like @garethf said, feminism is being understood differently by different people. I understood the film as being described as feminist because it shifts the usual …
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Looks like... Hermoine cut her hair and became Khaelsi of the felines :P That lighting work is super :)
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Adsense is not the same as people buying apps through Google Play. It's that we have problems with in SA.
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The difference between roguelike progression, and, say, Oblivion, Fallout, is that roguelike progression is literally taking a whole pile of elements and randomly draws a bunch of them and throws them at the player - both beneficial and detrimental.…
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The roguelike ladder is something I've heard used a few times before describing the progression in roguelikes. You gain experience, loot, skills, level up, becoming procedurally stronger, and that doesn't break the game because the game is procedura…
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I say roguelike because: - Procedural enemies (there'll be more variety to come) - turn-based, strategic positioning decisions - permadeath, push as far as you can gameplay - upgrade skills to combat upgraded difficulty, like a roguelike ladder Th…
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@Karuji thanks thanks! :D I'll wait till you're less fried and bug you for more depthness :3 @Pierre thanks for your input! Did you give it a play yet? What I found through making it was that I had a lot of preconceived notions about how each of t…
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Thanks for giving it a shot @MCA! :D Beatboxing sounds awesome, in fact one of my original ideas was to include a voice-recording feature to let people arrange their own tunes... But yeah that's way out of scope for right now :P I've had a couple o…
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You know I'm 120% behind MGSA all the way, and hope to be able to contribute more meaningfully soon :)
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Beat Attack is Unity - currently all my music are in sample files. I'm not sure what you mean by Wwise build - as in you make something in Wwise or I build the game in Wwise? I actually don't know what it means either way :/
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iOS is where I might actually get somewhere with DD :) I need to have this on alert too :P
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Super awesome man, the photos looks stunning. I need to make a point of going down there myself!!! :D
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Final Fantasy VI was a fantastic blend of "story" and narrative - each character has powers and abilities that speak to their past, and the abilities are utilised in different ways, for example (minor spoiler), one of the characters was raised in th…
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Lol, yeah it wasn't there in the preview, as you can see my code also went wonky :) Thanks! :D
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On @Fengol's request, here are my files from the Shader Bash: The scene is in in: Assets/2D-CharacterController_Prime31/Assets/CharacterController2D/Demo The shader's on a script on the main camera.
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What what? What's doing in unity code? Is that supposed to be there or is it a paste error? Should be this right? AsyncOperation async = null; #if !UNITY_EDITOR async = Resources.UnloadUnusedAssets(); #endif //!UNITY_EDITOR …
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Everything I've read from everyone writing on GC is that calling GC.Collect is the best way to shoot yourself in the foot. I figured the turn-based argument would benefit from it, but even then people say, don't do it. True or not true? That said,…
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Oh yeah, I'll definitely dig deeper into shaders. I really just needed that first handhold to grab onto :) Thanks again everyone! :D Speaking of doing this (or stuff like this) regularly, I think on the one hand I agree, weekly will be great, but o…
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So, what you're asking is way bigger than an easily answerable question, or a question about code. It requires a bunch of different systems to interact with each other, and you have to solve those yourself as the one designing the game. Does the ba…
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Fiddled with the shader and got it to do what I actually wanted it to do :) (though I *do* think the original one was cooler :P )
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Had a fantastic day today geeking out over this super technical stuff. I learned much more than I ever did/had with the help of EVERYONE there: @Asbestos, @subjectZero, @Pierre and ... I can't remember forum handle... David. And thanks to @Elyaradi…
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Forgot to mention - in case you guys are used to free food at MS, this is not an "official" event and therefore there'll be no catering and therefore either eat beforehand or bring your own lunch :) Se ya'll later :)
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Nono, I understand and agree, I'm still building stuff and using foreach, the thought just crossed my mind and I just brought it up because, well, thought of it. I'm not spending any amount of time "optimising" besides practicing pooling in this thi…
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BlackShipsFilltheSky;34226" said:[quote="Tuism;34223"]And @BlackShipsFilltheSky that's premature optimisation, son :P You wouldn't say that if you saw our profiler :) (or knew what someone's going to have to go through to make the thing run on PS4) …
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Bandicam is pretty good, though is paid. On OSX you can record with Quicktime -> screen recording. To get sound, google Soundflowerbed. Together they'll give you video and sound pretty nicely.
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Well I was just wondering what the outcome of this is as I'm... using foreach. I asked on twitter if this was fixed and apparently Unity is replacing mono in a non-descript and uncommitted time frame... So no. Thanks @ChristopherM :) And @BlackShi…
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Erm, just wanted to ask, if I use foreach in my stuff now, would I: 1. Crash my game eventually due to memory leak? 2. Go to gamedev hell? 3. Sell millions because my game has controversy value?
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You can literally do whatever you want :) It'll certainly get crazy! BTW a cool thing to do is to colour shift sprites to get more out of each of them, if your game calls for it :)