Tuism
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- Tuism
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At rAge is hard because half of us have something on show at rAge and have to attend to that. We don't really have oodles of time (which is what a jam needs, you can't just do it for an hour or two) there. Otherwise there's tons of stuff going on at…
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I agree with @Sugboerie in that often people are brought onto a project to fulfil certain parts - if A) The direction is great and B) They do great work, it really shouldn't matter whether they contribute creatively in bits other than the ones they'…
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Well yeah, I wouldn't pay for a service that only puts keys of your game out into the public. Would be interesting to see how the rest of the "operation" works though, can't be *just* this?
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Thanks @nitrogen :) Buying a kg of this stuff from overseas for a jam is a bit overdoing it, and plus shipping it'd be nuts, plus probably never arrive in time... Are there local options?
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I see it, and it can't be the only thing they do. Though, I do wonder how many groups and things of this... "magnitude", or "size" there are around (probably many tiny ones) and if BS actually runs between all of them.
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Reanimating this old chestnut because: I came across a little thread on reddit that claims paid ads are crap for indies: https://www.reddit.com/r/gamedev/comments/3jwad0/the_200_experiment_or_why_paid_ads_suck_for_indies/ Which seemed pretty reaso…
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A. Omg that actually sounds awesome :D B. How does one "bring 3d ink"? C. If we can jam with 3D printed outcomes omg that'd be amazing :D D. Boardgames HOOOOO :D (though Intel wouldn't be impressed probably :P)
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Well what's "better"? To hype, get sales, and disappoint some people, or to not hype, not get (as many) sales, and disappoint noone? I think the answer's quite clear :) It's clear though, to hype or not to hype isn't a "choice" really, it's not lik…
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My cynicism says: Inevitably something hyped will disappoint. Inevitably by such time that same something would have made enough sales to not care whether it disappointed :)
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I'm not sure whether you mean @BlackShipsFilltheSky's claim to want to know was disingenuous in expressing the desire to know more, or that you meant that you don't care whether anyone cared about hearing out said person's position. At no point did…
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You guys on all sides of whatever argument this is are all crazy. Just talk about making games, that's all this forum wants. Want to talk about gambling games? Cool, talk about them. Don't want to talk about gambling games? Cool, don't talk about t…
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I think deleting the post/account actually doesn't *help* with anything, I'd have liked to hear how he felt. I feel like we can look past the venom to see if there's anything worth noting in there somewhere.
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@T_trick Welcome to MGSA :) I'll let people who're part of the selection process speak for themselves, but I'd like to say that the one/s I thought I would have liked to be in the show wasn't. A MAZE is a very specific show with very specific goal…
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This saturday coming? That's REALLY short notice :P I probably can't make it on such short notice. Also swamped.
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Or you can devise a system of actually drawing lines so that they're the same width no matter the level of zoom, but that's probably WAY overenginnering the problem at this level. Or split screen cam, but that's non-trivial. Ask @Asbestos about tha…
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NickCuthbert;37256" said:@Tuism : Sorry, I don't entirely understand what you're saying. Do you mean that we should move this discussion to a new thread? I felt this: Why are we not seeing new and innovative gambling games following an open developm…
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@NickCuthbert I daresay what you're bot claiming and asking there will be a completely new thread, and subject to plenty of flames that we don't need in this one :)
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I think the philosophical "definition of a game" isn't really important for this discussion at all. Theory and philosophy can be argued till we're blue in the face, and have no real bearing on the day-to-day of this. What's really being discussed h…
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Looks amazing! :D Le Games! Haha! Registered! Even if it's *just before* rAge I'm definitely gonna get in on it :)
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Noone has a "list of contacts", that's not how it works. I've never gone to a festival and later getting handed a list of contacts. It was up to each of us to connect with people and chat to them. If you really want everyone's contacts, it's actuall…
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IT AIN'T TOO MUCH FOR ME TO In all seriousness, really cool idea :D I hope as many games as possible gets to be shown at rAge :) Can we arrange the Microsoft venue? @Asbestos? @Dave (I can't remember his forum handle, sorry)? @Fengol? Date: Begi…
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IT AIN'T TOO MUCH FOR ME TO
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I think that we should try and formulate an ultimate goal, and plot a course towards that. To use previous successes: Super Friendship Arcade - it's no accident that it's called what it is (or if it is, happy accident!). The name invokes the arcad…
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I'm definitely in :) And I'm keen to find a solid direction for this that suits us all, so we can sustainably run something ongoing, growing, and positive and breeds awesome :)
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So music as an element rather than the focus :) As mentioned previously then, a couple games already use a track to drive the game, as well as to provide the mood. Escape, One Night Ultimate Werewolf, XCom the boardgame. ---idea!--- A rapping game…
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Cool :) I know of course posting that would either get this reaction or crickets :) So that means there are gambling game builders here. Two are active. I'm not talking ex-gambling game builders... By that logic we should encourage advertising job…
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I've been mulling over this topic in my head: Why musical boardgame? As in, what's the goal of this game? What is the emotional or mechanical engagement? Is it creating the "best song"? If so, whose "best" is it? How do you judge it? Peer judgement…
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I want to put forward a simple perspective from myself: 1. Not allowing gambling game recruitment ads is not the same as "excluding gambling game makers". Gambling game creators are more than welcome to participate here, I don't see where it's bein…
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Thanks for the good meetup tonight too! Thanks @Karuji for not being late and picking up my slack XD I made slides anyhow so I'm gonna post some (not all) of them anyway because info and lols :P
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That's the schedule, the same link @Karuji linked up there. I'm looking for somewhere to book for limited-space stuff.
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The trailer shows pretty effects, though rough graphics, with very little gameplay at all... I personally would like to see more gameplay. The "how well do you know balls" line... If you could connect it to the game meaningfully it would be better, …
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And workshop booking? I don't see where, but I'm still exploring that thing...
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One thing I've learned from my recent kickstarter experience - how you box/present your game affects perceptions. Portrait orientation automatically gives the impression of a "small game", while landscape gives the impression of a big box game. Whic…
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It'll be like 9/10/11/12pm after we finish the meetup, it's bed time, then the next day we'll be going to A MAZE.
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Yeah I know Broforce was, I was saying "more of our LD successes" :P not "any" :) And yes, that's part of my question too... I don't know which one of them can be considered the "most successful". I'm sure other people are in the same boat, but it'…
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First 24 hour update :D Noteworthy: A guy from Taiwan actually found me online and got in touch with me to chat about making the art for the game, and put out an entire mandarin article that basically translated the whole game into mandarin befor…
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Finally rated everyone's games, except the Windows-only ones :) All ya'll would have the feedback on your games in LD, so I won't repeat them here :) Again a really good crop! I wonder why we aren't converting more of our LD successes into actual g…
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from the KS: "The money will be used to pay for the development of the app. For the second (paid) part of the app I will need $9000 AUD (so an extra $4000 AUD)" I dropped him a message to tell him about MGSA, the forums and A MAZE. We'll see what h…
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On rails shooters has been done before, Rage iOS was like that. Was fun, but ultimately... It's a rails shooter. Limited scope. Maybe something more like Time Crisis where you control when you move forward and when you don't, that feels more "in con…
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I got Breakneck, damn it's pretty. But it lagged a hell of a lot (lag spikes) on my mini 2, which is super surprising. I agree yes, it would be interesting to see some application of it into FPS, though, the same thing applies... FPS on mobile will…
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I really wanted to make a fully retro shooter with modern sensibilities, something that might harken back to Hexen... But that's probably overscoping for me :P
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If you replace it you'll get to hang up a piece of art somewhere :) Even better! :D
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Indeed it is :) You were at GDC yourself dude! Didn't you see them? (but you got the tee didn't you)
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LOVELOVELOVELOVELOVE GUYS!!! Well done on making history! (probably some history being made somewhere, you're kicking ass) WOOOOOO :D
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I actually don't quite understand what you're trying to say @DarkBladeNemo, "making it fun" is very, very broad. There are different things that different people find fun. Some people like Mirror's Edge's feeling of free running. Some people like M…
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Which genre *isn't* tediously overdone? There's no hard and fast rule. Every genre has popular and overdone tropes. If you want to do them, do them. If you want to explore new stuff, do that. It's pointless trying to "copy CoD" because you'd need …
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@Mexicanopiumdog looks like @Pomb already popped it in this thread :) http://makegamessa.com/discussion/3436/ludum-dare-33-games#latest It looks great! :D
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You can certainly be anywhere to do it, we just have a location for comraderie :) come any time! So yes you can start off site and anywhere. Just look out for the ludum dare theme, go to the site.
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Bring your own... Cash? Car? Credit? Oh, computer. Yes, bring your own computer :)
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Good games are very, very, very seldom "engineered". The designers don't know that if they put exactly these things together, "fun" comes out. It's a lot of experimentation, curiosity, trying things, testing, showing to people, accepting feedback, …