Tuism
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- Tuism
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Ah yes, this is the thing that us Joburgers completely missed. Tsk tsk. So I was there and it seems like a pretty interesting platform, it's a platform like Second Life and Home, with the current ambition being to branch beyond the platform itself.…
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Yeah, I thought about the activity based thing about games. Also, I wanted to have screenshots, but again, that's administrative burden, or setting up a media feed from the MGSA twitter handle or a MGSA instagram, which would still require administr…
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Whipped this up, hopefully it covers everything that we need to get started. I haven't tidied things up in this design so some spacing are inconsistent and off, but I'd rather see that in code and than pixel push right now in photoshop. All the cop…
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We've made a graphic to promote GGJ16 in jozi with, here's the official makegamessa tweet about it: https://twitter.com/MakeGamesSA/status/687322162957565952 Grab it, use it, send it around, help get more people who're interested in game dev in job…
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"Aren't allowed"? I thought the deal is that they mandate that you must withdraw the funds within 30 days. What I've done with one account is basically never drawn into SA with it, and I don't see how they can regulate that. That's why I have a sepa…
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Really solid advice, thanks :) The costs of a CFC account is now R171 per month, I just asked. I almost wonder if they just make up these numbers... I remember it being R100 the last time I asked (that was a couple months ago) Another question - I …
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Is game maker still useless at making a Mac build or a web build at all?
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@farsicon that's pretty irresponsible. None of us are "professional". None of us gets paid for any of this. Engaging with people when your points are challenged fairly is just good faith, IMO. What you're saying is that you want someone to backup yo…
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Well if the ship just moves up by itself then you lose the entire gravity thing. Also you save up on your fuel to be able to boost upwards. If your fuel is over 50% when you boost up (press both buttons) you get a forward shield that you don't if yo…
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Well, wouldn't people write articles and arrange to give them to admins who'll just copy paste them and post? Isn't that the whole idea behind writing in WP posts as opposed to writing in forum posts? But I do agree, that's a secondary longer term …
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francoisvn;39166" said:if it's possible to preserve urls to old forum threads and/or posts, that would be top notch Yeah that's what I was thinking of, I guess we don't have to call it a forum. "Posting guidelines" is also fine, I guess.
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Thanks a bunch for giving it a go! :D @Karuji did you play the original with the blue rising fire, or the enhanced with the big boss ship? :) And by moving using arrows, you mean left & right arrow, or do you also want up and down movement?
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Well one thing I was thinking of is we'll probably need some kind of page with "Forum rules" or some such... "Discussion rules" just sound pretty silly :/ I'm of course open to better options. "Discussion guidelines" doesn't sound better either...
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farsicon;39157" said:I'm don't know all the history and effort that went into the site so far or if this had been considered yet, so I'll just throw the idea in and feel free to ignore if it's not valid. What about splitting the site slightly in su…
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Karuji;39155" said:@Nitrogen herp knew there was something that did that for phpBB3 :/ But the Googling I just did seems like there is only really on plugin, by Vanilla themselves, that doesn't do nearly what we'd like it to do. Edit What is the f…
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Well if these are true then of course I won't pursue the idea: 1. It's hard to build. 2. A thread can't be marked as news or events or whatever for the front page without using the existing categories system. 3. We have people who will willingly upd…
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The idea that I'm throwing around with @Nitrogen at the moment (in PM, sorry) is to make these items links to forum threads, so that once a thread is created, admins can go in and mark them "events" or "prototypes" or "news" or whatever, and that wo…
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It's an exe so I can't play cos I'm on OSX :/ It looks very close to pokemon :P Sorry can't give better input at this moment...
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Lol that's exactly what I said to @Karuji :) He said to map everything out at once because you don't have a lot of time for updates. I agree with you :) Can we get a live preview site for us to look at while we tweak?
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*poof*
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I very intentionally avoided the word "fun" :) And noone said anything about the mining simulator being a "game" at all. It's a mining simulator. Let's stick with that without adding our own interpretation to it. If it were a "mining simulation gam…
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I have seen plenty of business games and advert games, been presented at the evenings at Microsoft. How are these any different? The primary objective of business games and advert games are first to entertain and maybe secondarily achieve some other…
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It's great that you found people who want to talk about what you want to talk about over at gama :) I personally don't want to talk about engines, but I wouldn't stop you from talking about engines. If there are other people who want to talk about …
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On experienced game devs not frequenting this forum: (Re: @elyaradine) Some of it might have been the tone someone took when discussing gambling games. Or the perceived tone. In any case, I don't think these experienced people would come around her…
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I feel like there are all sorts of crossed lines into what is being said. I don't see how someone coming in to drop job postings that are not game development related as belonging to a category belonging to "very casual guys who read and attend and…
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I feel like MGSA desperately need some stuff to formalise this place. 1) A front page where we can direct attention where attention needs to go (events, other news, etc) 2) Somewhere to house easy-to-digest rules where people can point other people …
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My experience: Having a CFC is good. Having a CFC that can hold money indefinitely has a monthly cost of R100. Otherwise, you must bring it into Rands within 30 days of the money going into your holding account. So I'm terrible at maths. At about h…
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I have to say, just because people use Unity doesn't make any of our meetups "about" Unity. We use the meetup to talk about game design (which applies whether you're using C++ or pen and paper), playtest each other's games (we play Unity AND gamemak…
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Hitpause!!! That's awesome :D Conveys really well :) Well done! :D
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Looks fancy :) how much playtest have you done? The usual caveat applies to boardgames more than video games, since it's so hard to "emulate" another human being in your own head. Have you posted this to BGG yet? (I've not seen it)
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konman;38905" said:@Tuism Awesome collection, and that's just 2015! Loved some of your older toys too... Dead run etc For my own stuff, zip, zilch, nada. ... I'm very surprised. I thought you did. What are your thoughts around polishing, then putti…
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@Zaphire well, it depends on which you're talking about. For my own stuff, zip, zilch, nada. For commissioned stuff - and that's mostly boardgame related art, some, not substantial, but some. Suffice to say... I'm not living off gamedev income. Tha…
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Not sure if this is trolling :/
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Thanks @pieter for the inspiration to change the fuel setup - one bar, no general cost for left & right is so much better :) Thanks @Nandrew for the boucy walls thing - I think it does work better :) I'm still not sure about the handling of th…
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Hey guys, pushing a big update on a post-compo version, way overdue :) A post about it is on LD: http://ludumdare.com/compo/2016/01/04/booost-post-compo/ I'm transcribing it below for your convenience :) You can play it on itch here: http://twoplu…
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RuberDucky, you need to market yourself. No prospective employer is going to sit and go through 20 questions on a forum trying to get stuff out of you. You need to present yourself, "here, these are the things I'm good at" and SHOW it. Just typing …
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@boysano thanks for jumping in! Have you read the rule book through? Is that not clear enough to understand the End of Phase bit? The image up there isn't the full rules, that's just the overview, if you're interested I'd suggest you follow the lin…
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Yeah, when I make boardgames I consider how it might translate digitally. Some games work better digital than others, Trivial Pursuit has zero hidden information, and it just has a question/answer mechanic, so it fits well. A couple of other boardga…
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Find the Print & Play here: https://boardgamegeek.com/article/21159655 A couple of updates later, we're now on v0.4, with a pretty big new addition: Events! The way it's implemented is a pretty neat (even if I do say so myself) balance of rando…
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Theme and storyline is pretty much on the same level as what to call your resource. As long as your game mechanic isn't finalised, and fun, all those will be changed in the future. And so your putting time into them now will be a waste of time in te…
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The currency is AUD so I guess they got someone in Australia to help them out. You need a bank account in a country that is allowed by KS.
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There are many many many, it really depends on what you're making with them. In fact just go on amazing the rest of your game and call them anything (gold is a good generic one) and revisit what to call things later when you have a better idea of wh…
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Thanks! :D I'm working on an update with something quite different :D - The idea of having one boost meter instead of left and right is a great one, now that I think about it. I never even thought of that :) WHY!? :P Thanks for the suggestion! - I …
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Sorry, I guess I wasn't clear, I mean like, what's the means of getting into a game, do you have an open lobby? Do you have an IP system where you have to know someone already playing to sync up a game? And why Windows only if you built it on Unity?…
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The only videogame I've heard of in this vein was Sunset... Cruise, or something like that (edit: I think it was The Ship @francoisvn's link mentions), I tried to play it on Steam, but the lack of players online meant that I often just sat in the lo…
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Well actually, from what I'm seeing of doing two lines in two grids is that it actually makes it easier, because you control both with one movement, and that eliminates a lot of impossible moves.
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Ben, have you played Flower? You should play Flower :)
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A suggestion, make the game music the loop of whatever you were last interacting with, until you get to a puzzle, then it goes silent and lets you play with the puzzle. Then use that loop for music (even if you didn't finish it and it's broken :P) w…
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OH! I totally didn't understand that to be the case, I think it was introduced too abruptly and without any real clues as to how that worked. I wonder if everyone else got it and I was just dumb about it :P
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Thanks for HTML version :D This is what I put on LD's rating for you guys: So esoteric! I liked that you're trying something very different, but I feel like it missed the target on being a game... Unless I missed something completely :/ - Where's …