Tuism
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- Tuism
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Comments
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We're not quite "gamers" here, we're game developers :) It's one word on the app store, I searched three times before I found it. Interesting variation on Flappy Bird. Everything works. Game is pretty straight forward. There are some interface ann…
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Hello! Welcome :) Looking forward to seeing your stuff, please show them off as early as there's something to play :D What's up with all those line breaks?
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Nah no need, it's pretty natural in a community of game developers that we want to be helpful, and so we look for opportunities to help. It's not inappropriate, enjoy just showing stuff off :)
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If you're not here to get some feedback about gameplay, would you mind me asking what you're looking for by posting here? We'd really love to help, but I'm really not sure what help we can offer right now?
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What we'd all really like to see here are some gameplay, something we can give some solid feedback on. Otherwise there's not really much we can help you with here :)
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*hand up*
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Hey thanks for the DM, yes I would never have seen this otherwise... Undoubtedly it's a tough one. One way to look at this is a systematic, cultural thing... There are of course people who are constantly here and give regardless of whether they're …
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I pretty much assumed there was multiplayer in the game. And I didn't have any doubt that it was gonna succeed, great brand name + great treatment :) Congrats guys :)
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I'm totally gonna have a game ready for tomorrow. With lots of dice. I'm gonna hate it so much :P
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The hardest thing about developing boardgames is that it's difficult to test ideas, you can playtest against yourself, but that generally feels meh, though it's really necessary :) I haven't made a game for this but I've been knocking around an ide…
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Looks really pretty :D I would say like you said, it's a bit light on mechanics at the moment, seems like there's not really much in the way of decisions to make or skills other than to mash headbutt, I was kinda expecting to be able to at least lau…
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Aw man, so sorry to hear. That's tragic. I haven't met him but the community'll be poorer for his loss. Hope you're doing well.
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Thanks @VQZX for that - I now wanna try it, what's the thing called again? Property... Something... Can't remember :/ If you can pop example files up that'd be great? Or reference to how to implement it? I wanna build a bunch of files to update se…
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Gahdamnit I went by the event post, it said LD39, should know better than to trust humans :P LINK LD38 GAMES! :D
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Uh... So either you have to write new stuff between rounds out of sheer surprise, or you have to write 4 different bots ahead of time? Thats... Weird. I guess then they're embracing game jam culture hard :)
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Yep. Even initial placement is down to luck. You can cluster it all or you can spread it out. You can potentially attempt to confuse the AI by joining ships up so that it appears you have more of a ship type than you do, but that just means you've c…
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Battleships? Looks like it relies really really heavily on luck. Like really. Yes I know there are more efficient ways to find the rest of the ship once something hits, and possibly "better" placements, but really it seems like the luckier hit will …
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I can't see what's going on in the trailer. That blob of white light bit thing that wobbles everywhere is too distracting...
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New addition: VR SPECTATORSHIP. Now THAT would be bonkers. They can keep everything looking exactly like it was a 2004 remake, but you can VR into the thick of things and STAND AMONG THE HOARDS OMG (of course that means probably 20x higher res tex…
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Sad that I'm out of town this whole week and just happens to overlap LD :( but really good job for getting venues up and going! :D RAWR! :D Looking forward to see what comes out the other end of this! :D
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So... I'm on the same boat as @Elyaradine there, the campaign doesn't resonate with me, and I don't know what kind of "feedback" we can possibly give that can be of any use when the campaign is live and running. Like he said, I think the campaign n…
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[edit: IT WORKS!! I dunno what changed but it works now, yay! :D] GAH! Just tried Tunnelbear, it's a super neat app, love it, but it doesn't seem to work - I have it on, when I get into the Play Store, it still looks like the SA store. Searching fo…
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I'm not as far as I wanted to be yet, because life, and politics, and and and... But I can show off my Daydream VR spaceship thing with a Chromecast, that'd be pretty fun for a bit :)
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Oh lol so it's "crash reporting"?
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Yeah I totally agree that subscription models disadvantage developers. But if that's how the market goes, and that's pretty much a function of consumer choice going towards whatever they feel like is the better deal for them (also remembering that i…
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SkinnyBoy;47777" said:How do you join kick starter if you are in south Africa? I don't run the thing, the game designer in the Netherlands runs it.
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Ok cool, I'll give it a try when I can, am out at the mo
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Yep, I think I saw/heard that Vive is also planning to go that way with VR subscription service that lets you play 5 games a month with a sub. If it takes hold, then of course monetisation would have to shift again. You will always get people who d…
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I didn't start right in unity, but I know people who have. The easiest way to get in is to google for tutorials, whether video or not, and follow them. A good place to start: https://cgcookie.com/learn-unity/ Here they have basically everything fr…
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A bit of constructive crit on your blog: The font + background combo isn't high enough contrast for an easy reading experience :)
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@Elyaradine Graet article, and really really realistic and poignant, I totally agree with it. It's the natural cycle of the creative side of things. Whatsonsteam.com is a good look at the firehose: There's all kinds of things getting released daily…
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Looks interesting, so far it seems like there's not much in the way of complexity in mechanics, I guess that's the next thing to work on? Some specific inputs: 1. Range of attack seems really short compared to the speed of movement, which makes sp…
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There are tools... There's this thing called NanDeck that's supposed to layout cards, but I haven't used it myself you. And honestly, there's really no need for that - work in whatever. Word, Powerpoint, anything really. It doesn't matter that much.…
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Now THIS is a job post :) I can't think of anything to add besides curiosity for the project, but that's covered by the link :) well done :P Good luck on the hunt!
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Okay cool, could you then update the details of the venue? Something like: Joburg LD Jam venue: Address: Times open: xx:xx to xx:xx (Can we stay overnight? It's usually how it works, leaving and coming back is a chore that would be best eliminated.…
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If details are finalised, please edit it into the top post in an can't-be-missed and clear way please :)
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*ahem*osxbuild*ahem* :P
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I didn't know there was one? Where did you hear about it from?
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@Thelangfordian the problem isn't in doing barrel rolls, my current setup already allows for that. The problem I'm trying to solve for is to correct for rolling when my controls are in neutral - so a self-correcting force is what I'm looking for, no…
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Pet peeve: It's "gamedev" not "gaming" :) You'd stand a much better chance of getting legitimate response if you get more details up here, such as what the technical requirements are, dates, an idea of compensation, what the project/s are about, et…
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@Thelangfordian... I think I set it up like that because the body itself shifted all around and I wasn't sure if I could figure out a local rotation relative to the heading of the ship instead of the global torque. But anyway does it matter? Would …
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Hey all, a general vector force question... I've got a "ship" setup which spins (barrel-rolls) by applying a force up and down on two rigidbodies on the left and right side of the ship. (front view of the ship, with the two rigidbodies that I appl…
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Having a solid location has always been a sticky point since Microsoft access has fallen away, and thus the location LDs have dwindled. I'm SUPER KEEN to have this happen, we really don't need the food and whatever - that's really never the point, f…
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I think calling these things "comps" is a misnomer that we've carried around in our history for a bit longer than necessary. This comp, and all the other comps, are not competitions with winners. There'll be no winner. The point of a "comp" is NOT…
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Oh no really I have no objections to the timeline, it's just me, really, no need to change everything for one person, really. As for judging timelines... I can't say which days I'll be available or whatever, it's too big a scope to cover for, let's …
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dammit;47651" said: But these just compare costs - what people are capable of earning has a big impact on whether something is relatively affordable. It's not about how much buying power rands have. Edit: I see the last line talks about purchasing …
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1. Why does anyone need permission to use what's already free to use? Maybe I'm just grammar-confuzzled :) But kudos on making available a cool resource :) 2. Let's hope we can organise some group physical judging/playtesting :) 3. This is just be…
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Hey there, artist here, it'll probably be different for everyone who quote you, but it'll depend on more detail than "hundreds of badges", like the size, style, etc. I'll get in touch with you in DM.