Tuism
About
- Username
- Tuism
- Joined
- Visits
- 13,217
- Last Active
- Roles
- Moderator
- Thanked
- 1918
Comments
-
dammit;47641" said:The cost of living is low in South Africa As compared to? Compared to gamedev central hubs around the world like the US, Europe. Are we cheaper than India and Thailand and China and such? I don't know about that, but if you simply…
-
Hello there, it would make sense to provide a bit more information such as which institution, or at least which city? Requirements? Best of luck :)
-
The artwork is really great! :) Awesome environments! @LittleBear I don't have Evan's experience but I think taking it further or not should depend on an empirical response from people - if you see a lot of positive response from outside your own fr…
-
watson;47615" said:I am interested , Will 3d models be okay? As in digital and viewable in some kind of 3D viewer, or 3D printed? Being a boardgame contest, it has to be a game in physical space. If you have a physical game that uses 3D models in…
-
Wow that was an intelligent spam.
-
Volunteering to judge, cos you know, I'm the Crusher of Dreams (TM) :P
-
Oooookay, so fortunately someone from unity saw a thread of mine and jumped in, seems like their bug and they're working on a fix, in the meantime I need to downgrade my sdk tools. Here's the post: https://forum.unity3d.com/threads/5-6-beta-daydrea…
-
@Thelangfordian So... I got everything, and it still doesn't work :( WTF UNITY WTF GOOGLE WTF WTF I've rebooted, I've done everything I know that could matter, this is what my screenies look like now: Siiiiiigh D:
-
@Thelangfordian thanks for these!! I jumped the gun a bit before you uploaded the pics and grabbed 7.1.1/API 25, thank you for showing me THIS THING I would NEVER have known its existence otherwise (the documentation SUCKSSSS). But it still won't b…
-
ffffFFFFFFFF D: Daydream controller emulation works in Editor as long as I launch from Terminal. Now I'm having trouble building to APK. Context, I'm running: Unity 5.6 beta OSX Android Studio 2.3 (latest as far as I know) When I build to APK it…
-
Okay... Some progress... If I run unity from terminal (open -a unity\ 56\ beta) (that last bit is because I've renamed my installation), THE CONTROLLER WORKS. But not if I run it from my task bar...... Some progress... At least...
-
The nature of boardgames is that there's usually a physical component (cos you know :p) so it would be good if we can organise play sessions with judges to play either together or separately, but at least organised regionally. I also presume this i…
-
Thelangfordian;47567" said:Damn, I am not too sure how to continue without seeing the stuffs in front of me. If you want we can arrange a Teamviewer session or a meetup and I can try and help out? Thanks man! Let's perhaps give that a shot, maybe la…
-
Ahhhhh D: I followed what you said, did the pwd, and copy pasted that into the path file (the only difference was a capital letter on "user"), restarted my machine and it still didn't work, same adb error :( Oh and that last entry is still there, …
-
As far as I know, if you just subtract the two positions you get a distance, if there's not too many of them you can just iterate through them all and get the one with the shortest distance. EDIT: On closer reading, what I would do is get the colli…
-
Thelangfordian;47559" said:Did you restart your laptop, or log out and in again after making the path change? Doh! Okay so I restarted and it's in echo $PATH... But the error in unity persists :/ I don't know if the path is wrong or if there's anoth…
-
Elyaradine;47555" said:This seems pretty good? Dunno if it's up-to-date for whatever your version of MacOS is. http://architectryan.com/2012/10/02/add-to-the-path-on-mac-os-x-mountain-lion/#.WMck8zvysuV ? The colons seem to separate each entry. I f…
-
... I have no idea how to do that... I just googled it, and found that if I open terminal and do echo $PATH I get this: /usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:/pathToTheAndroidSdkFolder/android-sdk-mac_86/platform-tools That last bit looks k…
-
Elyaradine;47550" said:Can you copy the adb.exe (or whatever its executable is called) into the main SDK folder and see if that works? Lol no that didn't work :) Here's the full error though, hope this makes some sense to someone :/ Android Debug …
-
Just do it! Who needs permission to ask people to make games? :) (Except if you're doing spec work contest, in which case SHOO. But I don't think that's the case :) )
-
Elyaradine;47547" said:I don't have Unity installed here (lol), but I remember a setting in the Unity editor for telling it where your Android SDK is installed, in case you haven't done that yet. I don't know if things have changed since I last buil…
-
I think I'm gonna come through on this one :)
-
Ouch, that's quite a nail in that operation. I think visitor support was never the problem - you can tell that most of their income comes from exhibitors and the LAN, and it seems like LANs are just not big enough in CT. I wonder how JHB's rage LAN …
-
She had a really prettily put together, production-level game ready, so while that's cool, my first question was "How many copies did you make", and it turns out just this one, so that's good :) Testing revealed a few bits of design and gameflow th…
-
AngryMoose;47506" said:We have at the studio here @Tuism if you want to pop through sometime Thanks! @DaveRussellSA helped me get the files at the meetup, as a last selfless act of Daveness at MS in SA :)
-
A quick one, does anyone have the Unity 5.6 beta for OSX downloaded already and can share that with me? With Android and iOS build ability?
-
Looking forward to seeing it tomorrow! :)
-
THIS IS HAPPENING TOMORROW EVERYBODY. 7 MARCH TUESDAY TOMORROW This is not a drill, repeat, this is not a drill!
-
So on the background colour of the box - I think look at a darker background so that the goblin stands out more, and/or look for a different colour to "pop" the central element out a bit more. As for the logo, it looks like you wanna run a smooth e…
-
Yep, iOS publishing is no problem from SA. There are the usual company registration hoops to jump through to link up local and international systems (DUNS number specifically, http://www.dnb.com/about-dnb/15145059-1.html), but other than that it's a…
-
And the Tyranids were probably based on parts from elsewhere too, like HR Geiger's Aliens. And no not to take anything away from Blizzard, they do fantastic design, even if their universe is very derivative. What isn't these days though? :) The Pr…
-
Such an interesting idea! First thought about it is that it *is* indeed interesting for the game to get harder by your loss of abilities rather than environments getting harder. I do think that players naturally want to gain rather than lose power/i…
-
@vince mmmm, which version of Unity did you save this file with? It's giving me errors :/
-
Cool, I understand making new stuff isn't an option now. 1. How big is the box? It either looks like the box is small or the components on the box seem really big, which makes them look... Unprofessional. Dunno how else to put it, there's no reason…
-
Hey, cool to see that you're taking this further :) Are you looking for feedback on the design? Don't know how "final" this all is :)
-
@vince file attached! It's my pleasure to share this hack :P I've got the example scene in there and I'm not sure if the script can be implemented in my code with just substituting what's in the editor... I think.
-
Thanks so much! So I tried the class and I've been wondering what the error was in there that you said need editing? And I noticed that if I set the D value to anything but 0 it would completely bug out... So... Dunno?
-
@vince yeah I tried your code and plugged in my values... And I'm not sure if I was messing things up but it didn't work at all, the object fell to the sphere wall like a stone, or it would drift. I tweaked the values a bunch and couldn't get it to …
-
Oh I think I did a PID a while ago. Copy pasted a bunch of code and tweaked. Man I was hoping there was a simpler way than PID because everytime I engage with mad code like that I have to re-understand everything :/ Thanks for the reminder! If you …
-
I'm way late on this - read almost everything, and tried out the Discourse site... Can't login with my details, and I'm pretty sure I got them right. NZGDA's layout looks pretty but I'm not sure if it fits what we need right now - who's going to ge…
-
Elyaradine;47278" said:[quote="Elyaradine;47255"]If you need to "bend" that forward vector around the sphere, something I've done in the past (it was actually used on the Broforce world map), was to take that transform.forward vector, normalize it, …
-
@critic Thanks, sp crossing those gets a left/right, then I need to turn it 90 degrees again to get a forward? Isn't there an easier and more direct way?
-
@Elyaradine THANKS FOR THAT CORRECTION! :D Okay so now that I have the ship's forward, I am realising that I need more than that :/ I want to have the ship face away from the camera, but along the "ground plane" and not the literal forward of the …
-
No my ship isn't pointing forward, the camera is orbiting the ship, and I want to point the ship away from the camera, but parallel to the floor - not exactly the same direction as the camera.... Let me try and show this visually... In this image …
-
HALP! I have an object that arbitrarily moves around a spherical world, and I have a camera that orbits it by moving the mouse left and right. So far so good. I want to get the forward vector relative to the object (whose up is always the zero poi…
-
@roguecode thanks for maths! :D
-
@Karuji @Bensonance The last boardgame jam at Wits was fun :) 2013! So long ago! http://makegamessa.com/discussion/451/board-game-jam-rogue-like-card-game
-
I think it's not a bad idea, but $5k is *really* steep, and perhaps that *is* the point, to reduce chancers who have no confidence in their creation and just throw garbage up to see if it sticks. I guess now the bar for "is it worth my time to publi…