Tuism
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- Tuism
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Comments
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Close friends and family are not good people to rely on for feedback, they're not incentivised to be brutal, which is what strangers will be when your game is out on market without you to help them through it. We understand that this advice is alwa…
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Hi @Cobe, you're going to have to get a lot more specific to get a quote and estimate for printing stuff - 100 copies of Monopoly isn't going to be the same as 100 copies of Uno, and is not going to be the same as 100 copies of Kingdom Death (a game…
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Embedding the video works best for people. You should do that rather: (also your link needed to be fixed, it was missing a colon. You should test your links after posting them) Well I can't say much about the gameplay as I haven't played it. The …
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Great! What were your expectations out of posting here, then? :) Our meetups always welcome more games! Where are you based, Joburg or CT? I assume Joburg since you went to rAge?
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Hello, welcome to our little community :) So do you have anything that anyone here can try out or give feedback on?
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I had to google MOOC - Massive Open Online Course I have no idea what the costs and time would be for putting together a MOOC that's worth a damn. Probably orders of magnitude greater than it would cost for a single bursary. Internships are alread…
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Cool controller tech is always damn fun, I really want to be able to make something in a fool-proof way, I made one way back in AMAZE 2013 or 2014 or something in a workshop and I have next to no idea how to make one right now. I'm ALL for FOOLPROOF…
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What are your goals? Have you tried making a game? The quickest and best way I've learned is trying to make something. Don't have an idea? Make Tetris. Make Space Invaders. Make anything that already exists. And I promise you you'll spin off into …
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Pictures are pretty :) Is there any gameplay to see? A prototype to play? Something that shows off the day/night/weather system? The fact is that I really can't tell you anything that might be of any help based on some words.
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Cool! I like the easily visually communicable core mechanic :)
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See, no that's not what I meant at all. Holding down space to jump higher is the same as double jumping. The access to a higher jump at will. What I'm talking about is actually building up speed to jump higher. So there would be some kind of indica…
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Just looking at the video, I feel like... As a puzzle platformer (kinda), the game needs a bit more thought in mechanics - if you can jump high at any point, it doesn't really make the height of a jump that interesting. In skateboarding you would ne…
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On a Mac, can't play, would be nice to have a Mac build.
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Also don't own a vive, but am amped that VR stuff is getting made :) Best of luck!!
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SO THAT'S WHAT HMS STANDS FOR! Thanks for the knowledge :) Also related, lemme give you a ping :)
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I no longer have to start from terminal, I'm running Unity 5.6.0f3 right now, and building and running the apk works. I don't know if what I did before enabled this, or if newer versions of Unity works with Daydream out of the "box" now, you'll have…
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Sorry to hear :( That really sucks. It would help if you were a bit more specific with your query: 1) not all VR headsets are he same, is it an android cardboard headset? Daydream? GearVR? Oculus? Vive? 2) Where in SA are you?
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Was this the same thing as the masterclass that's going to happen at AMAZE Thursday 1pm?
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Congrats to everyone who participated! :D Really booo to have missed this one but it couldn't be helped. Thanks Free Lives again for being rad spearheads of the indie gamedev frontlines :)
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Protip: calling people names is definitely not one way of winning them over :)
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@SUGBOERIE wait are you guys back already?
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I also don't like the humour portrayed in these ads. But then I would also say I'm not sure if I would enjoy this kind of game myself... I don't like Cards Against Humanity and I know tons of people who do, so... who knows.
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Awesome, enjoy modeling your plane :) I'm sorry though that this forum doesn't really help on modeling, or marketing. And since there's no game to feedback on we haven't been able to help on that either. By the way, you *can* edit the opening post…
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Okay, we've secured the Goethe Institute as a venue, here's a thread for it, if you'd like to attend a physical jam in Joburg (ALWAYS ALWAYS better to jam and hang with peeps!), please come holler in the thread :) http://makegamessa.com/discussion…
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Hey guys, I am in contact with the Goethe Institue who is likely to provide a venue for Joburg (it's near Rosebank). It's a super rad venue :) I'll make a new thread about it and talk about organisation.
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I suppose it wasn't so much "phantom forces" but a really complicated set of joints and such had forces that were exaggerated. Danny explained it to me as many tiny collisions and forces acting on each other in proportionally larger ways when there …
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A definite improvement, the core concept has a focus. Though now the presence of is quite glaring in how it doesn't contribute to the core concept. But that's neither here nor there since you've set on the name. The wiggly lines feel unfinished and…
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Absolutely agree with @LexAquillia on the domain - though I will add one thing - try to have a name that won't be easily misspelt. "clik" isn't ideal as the instinctive spelling of it is "click", so just consider changing that, though I understand i…
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From a professional design perspective: Too complicated, and does not have "one easy concept" for people to grasp. Look at any logo you like out there. See what they are. Why they're all simple. From a personal project and enjoying whatever the hel…
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Looks like a calmer Meatboy :) Looks good!
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Okay so, I still have no idea what's happening, but Ruan suggested something on twitter and it alleviates a lot of the problem - there are still unknown forces acting on the system but it's really a lot less pronounced now. What he suggested was: P…
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Assault//Battery by Steven Tu
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Exactly what @mattbenic said, I especially like all the beer that's on tap there :) (just kidding :P)
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Try this for yourself: Make a new scene, join things with joints, and set Time.deltaTime to 0.1f. You'll see everything being slowed down but things become frame-by-frame-by-frame choppy. Then add "Time.fixedDeltaTime = Time.timeScale * 0.02f;" to i…
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The issue has nothing to do with any code I have - I started with clean code that didn't do anything to do with physics, built a bunch of stuff in joints, and applied the slow-time code as described above. LateUpdate has to do with when things get …
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So that didn't actually fix it... I've gone back to choppiness, will have to accept it for the time being :)
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Actually I just tried something - upped the physics solver iteration from the default 6 to 12 then to 18............ I think that worked... Or at least it minimised the problem enough that I think it's okay now. Hmmmm.
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The choppiness is when I implement the Time.timeScale change without changing the Time.fixedDeltaTime with Time.fixedDeltaTime = Time.timeScale * 0.02f; If I do implement the Time.fixedDeltaTime change then mysterious forces start affecting my stuf…
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Elyaradine;48836" said:Maybe in the rigidbodies you can set them to interpolate to smooth things out? Thanks for that suggestion... Ran through all my rigidbodies and changed them to interpolate, and.... Nope, still the same...
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Elyaradine;48829" said:What are you doing in your fixed update? It might be that you have to scale your calculations by fixedDeltaTime (the way that you would with the varying Time.deltaTime). The thing is I was actually doing *nothing* with physics…
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According to the official docs it's fixedDeltaTime: https://docs.unity3d.com/ScriptReference/Time-timeScale.html
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And the theme for LD39 is: RUNNING OUT OF POWER Good luck everyone, and have fun!
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Nice idea! Though it's kinda annoying, the new ldjam site doesn't show old ludam dare games that we've all made, these link to the history of games of each jammer, I hope they incorporate these back into the new site eventually :) http://ludumdare…
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Ludam Dare weekend is almost upon us :D Final confirmation of details of the weekend: Where: Vega Randburg Campus Corner of Jan Smuts and Main (map location) When: The venue is available from 5pm Friday to 5pm Sunday. The theme releases 3am sat…
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I can look into it if the date/time fits, uh, so there's no finality on the dates yet? No promises from me right now, I'm a bit swamped with work and preparation for that other thing coming up too...
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Holy cow this is beautiful stuff :O
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Yeah of course, I don't expect exceptions to be made :) I'll likely just try and jam something anyway :) Full steam ahead, Toot tooot :)
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I'll only be back in the country after the 4th, but that's just me as one person, so I guess what I'm saying is - Full sails, I'll join in spirit :) Last year's SA game jam was fantastic, really loved it, can I jam in spirit after the actual event?…
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Sean_Goncalves;48709" said:@Tuism I'm game, can I reserve a spot :D Hells yes :)
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Howdy! Grab a drink and join us by the fire :) We just had a meetup in Joburg so you'll have to wait a month if you're in Joburg or looking to meet with peeps (which comes highly recommended). Ludum Dare (big game jam) is coming up at the end of th…