That's a brilliant trailer! Well done! How does it make you feel to see comments like:"Shut up and take my money!"
Honestly, It makes me feel sad and panicky... we aren't able to take that money yet (though we desperately need it).
The compliment is really nice of course... but until we've got pre-orders available (which has to coincide with a pre-order campaign, which we aren't ready for) we're in a bit of an unpleasant situation where we might be leaving money on the table.
Great Damn Trailer !!! Hope the new "Cop Cars" Level is/will be soon available for play soon!
As for the sprint thing... I don't see why that would be necessary... they are all fast enough, and why would anyone want to spend less time in any level?!
You Have to GET THEM ALL and then to the Choppa !!!. 'Merica !!! Broforce!
[Edit] Hanli beat me to posting about the article!!
BROFORCE: A Game about explosions and the men who make them!
@Killeru About the sprint possibility. I'd say that adding more tools that you really need to the player's arsenal is kind of the thing we've been doing all along. So even if sprinting isn't necessary, if it is fun (and doesn't break gameplay) then it's worth including. The bros currently have a high-five button which slows down time and makes them fire 1.5X faster, but hardly anyone uses it. It's definitely not going to be a sprint as fast as Spelunky, that would break gameplay.
To be clear: I don't think it's necessary to have a (mild) sprint... though maybe it'll be fun for some players? It'll be in in the next update... so we can see how it feels (I haven't played through the campaign with it myself yet).
That's hilarious. I think that should be a thing from now on. Maybe the mooks should bite people's hands off and then we can have a bro with a hook for a hand!? BROSTER!!!
Hey, I follow the comment count on the Greenlight page, and we've gotten a lot more comments in the last 24 hours. I think all the articles are actually getting some pretty good publicity.
A glitch I have observed: If you push a barrel down a ladder, then immediately try to slide down, you will fall as fast or faster than the barrel, and will end up directly on top of it when it explodes. Just to be clear, you're moving down the ladder way faster than your character normally should.
We use the High Five Button all the time !!! Since the beginning when I was playing alone I wondered wtf that did until I played with a Bro. It's one of the MANY great options you got there, and incredible effin fun !!!
A glitch I have observed: If you push a barrel down a ladder, then immediately try to slide down, you will fall as fast or faster than the barrel, and will end up directly on top of it when it explodes. Just to be clear, you're moving down the ladder way faster than your character normally should.
I think I have an idea what could cause this - thanks!
Apparently Markiplier's Broforce video's been getting some decent views. He's been sending people over to the greenlight page.
I can't see the number of views (it shows 301+ or something), but there's multiple comments per minute even as I am watching now, which I think means awesome exposure for BroForce!
Well actually the whole game is a Quantum Bro. You wake up from death as someone random, carry on with your business as if you were always there... THIS. IS. QUANTUM. BRO.
@dislekcia Whoa, that's weird about the resurrecting.
The loading screen info is in the html in fact. There's some parameters that you can send the embedded file, and if you have just the right type of image files (it is rather fussy as I recall) it should work like that.
@DragonTech Wow, that sounds blindingly fast! ..Now I'm not sure which build we're on... Time passes weirdly when you work on Broforce.
Hey Man, It loads fast and moves well too. The only problem playing the web version is that you can't properly play in 2 Players with XBox Controllers (problem I reported a while ago too). If you load the page with both controllers started then the RT Button won't work to shoot (only X) and if you tried the trick that works in the standalone version it won't work as if one controller is started after the webpage loaded it won't be recognized.
Still the same amount of fun playing this game as the first time I found it.
First time I tried it took so long I stopped looking at it - definitely more than 5 minutes. Second time (cached? Not sure) it was 18 seconds. Plus a second of the load bar jiggling at the end when it seemed to have finished loading.
What's also interesting (for me) there is it looks like the #20 item has fewer "Yes" votes than us, but is ahead in the rankings, which is evidence that the Greenlight algorithm isn't just counting raw "Yes" votes. (Though it still clearly seems like "Yes" votes are the main thing you want)
Comments
:D
The compliment is really nice of course... but until we've got pre-orders available (which has to coincide with a pre-order campaign, which we aren't ready for) we're in a bit of an unpleasant situation where we might be leaving money on the table.
I should really give the latest builds a play. Looks amazing. Good job! Keep it up. :)
As for the sprint thing... I don't see why that would be necessary... they are all fast enough, and why would anyone want to spend less time in any level?!
You Have to GET THEM ALL and then to the Choppa !!!. 'Merica !!! Broforce!
BROFORCE: A Game about explosions and the men who make them!
@Killeru About the sprint possibility. I'd say that adding more tools that you really need to the player's arsenal is kind of the thing we've been doing all along. So even if sprinting isn't necessary, if it is fun (and doesn't break gameplay) then it's worth including. The bros currently have a high-five button which slows down time and makes them fire 1.5X faster, but hardly anyone uses it. It's definitely not going to be a sprint as fast as Spelunky, that would break gameplay.
To be clear: I don't think it's necessary to have a (mild) sprint... though maybe it'll be fun for some players? It'll be in in the next update... so we can see how it feels (I haven't played through the campaign with it myself yet).
Hey! Rami mentioned us!
Um, so does anyone else think the dogs look like seals!?
EDIT: And they go "huah" when they are suspicious?
We use the High Five Button all the time !!! Since the beginning when I was playing alone I wondered wtf that did until I played with a Bro. It's one of the MANY great options you got there, and incredible effin fun !!!
And what about those cop levels? :D
o/
don't leave me hanging ;)
@Tuism \o
http://www.polygon.com/2013/6/27/4469860/broforce-gameplay-trailer-is-an-explosion-of-pixelated-80s-action-and
http://www.pcgamer.com/2013/06/27/broforce-development-trailer-shows-explosions-guns-and-bros/
http://kotaku.com/http-youtu-be-nozjk2j36ke-broforce-youre-still-a-bro-580003700
http://www.rockpapershotgun.com/2013/06/25/no-emotions-just-explosions-broforce/
http://www.freelives.net/BROFORCE/BROFORCE_WEB.html
We've changed our host for the Webplayer file. Could you let us know whether you get any errors and how fast it loads for you?
It'd be a great help!
(The game is still the same file as the May 9 build, we're working on that update)
Made into my game with no errors.
Meleeing next to the corpse of a dead bro made the corpse stand up briefly. Only melee, not normal firing.
The loading screen info is in the html in fact. There's some parameters that you can send the embedded file, and if you have just the right type of image files (it is rather fussy as I recall) it should work like that.
@DragonTech Wow, that sounds blindingly fast! ..Now I'm not sure which build we're on... Time passes weirdly when you work on Broforce.
Still the same amount of fun playing this game as the first time I found it.
Have a Good One!
Thanks for testing! I'm super happy that we've got our webplayer up on a fast server. The good folks at Humble Bundle did us a massive solid.
Second time (cached? Not sure) it was 18 seconds. Plus a second of the load bar jiggling at the end when it seemed to have finished loading.
Greenlight is now officially leet.