Boilerplate for Games?
Hey guys,
I had this idea last week, to create a standardised set of boilerplate templates for game developers.
Essentially, it would be the set of game templates rolled out across multiple platforms (GM, Unity, Construct, etc).
I had the weekend jams more in thinking, so instead of people re-writing their own engines every time there's a compo, they can just use one of the many templates offered.
They could be well documented, with the basic essential features spread out across them. For example, a platformer would include basic sprite animation, running jumping, jump through platforms and so on.
Do you guys think this would be worth a price tag? Or do you think it's not really worth the effort since you would prefer to be building your own engines anyway?
I had this idea last week, to create a standardised set of boilerplate templates for game developers.
Essentially, it would be the set of game templates rolled out across multiple platforms (GM, Unity, Construct, etc).
I had the weekend jams more in thinking, so instead of people re-writing their own engines every time there's a compo, they can just use one of the many templates offered.
They could be well documented, with the basic essential features spread out across them. For example, a platformer would include basic sprite animation, running jumping, jump through platforms and so on.
Do you guys think this would be worth a price tag? Or do you think it's not really worth the effort since you would prefer to be building your own engines anyway?
Comments
I think it could also be a great place to get feedback on functions and how to optimize them.
I have a few templates and functions for Game Maker to overcome it's limitations in terms of sprites and objects in the free version, maybe someone else could find them useful?