[#PROTOSHI] Prototyping competition - 8 March 2020

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#PROTOSHI is a set of 4 game jams, that will push you to create games with fresh ideas and mechanics.
Each week is a new theme with a new Game Camera type.
Also, there will be cash prizes awarded to the winning entries.

The jams will start at 9:00 pm on Sunday the 8th.

With a little more than 1 week to go, Please let us know in the comments below if you are keen on participating.
If there are enough takers, then we will go ahead.

Comments

  • edited
    I haven't seen much interest in this event.
    This might have been due to the GIANT monolith of text we had up. (Sorry about that)
    If you guys are keen to participate in the above then please give a shoutout below. :)
  • I'm keen Pierre.

    I'm guessing we can work on these game at home, correct?
    Thanked by 1Pierre
  • I'm keen Pierre.

    I'm guessing we can work on these game at home, correct?
    Yeah, this isn't an on-location event/jam.
  • I'm keen Pierre.

    I'm guessing we can work on these game at home, correct?
    Yep. We don't have a dedicated space. Of course people are welcome to meet up amd jam together via their own arrangments.
  • Hi all. We need more participants!
    Please let us know in the comments if you are up to this fun challenge.

    Remember that you don't need to commit to all 4 weeks.
    This is about a personal challenge to yourself, to make something bigger than a jam game, and to try out new ideas. Spread your horizons. Broaden your wings. :P
  • I'm definitely willing and interested in participating
    Thanked by 1Pierre
  • krazysh01 said:
    I'm definitely willing and interested in participating
    AWESOME! If you have any game dev friends then rope them in and let us know!
  • I am definitely interested! This will be a nice change of pace from the weekend jams and it also gives me something to keep myself busy for the rest of the month.
    Thanked by 1Pierre
  • VMASTER said:
    I am definitely interested! This will be a nice change of pace from the weekend jams and it also gives me something to keep myself busy for the rest of the month.
    Wonderful! "Change of pace" that's what I like to hear. Jams are cool, but this will give you more time to make something with more meat and completeness.

    Who else wants to join us? We need more. Moooaaaarr! :D
    Thanked by 1VMASTER
  • I'm keen on doing this
    Thanked by 1Pierre
  • Can my friend in France compete as well? He's South African but is currently that side for now.
  • Can my friend in France compete as well? He's South African but is currently that side for now.
    He is welcome to take part in the challenge regardless.
    But
    to be eligible for the prize money, he will either need an SA passport, or he needs to reside in SA.
    Thanked by 1iamdavidnight
  • The itch.io jam page is up
    https://itch.io/jam/protoshi
    You can join the jam there if you like.
    However we still require at least 5 more participants before the prize money becomes available.
    Otherwise it will just be an informal 4 session jam.
    If you want to join in then let us know before the end of the week.
  • I'd love to take part. Sounds like a blast.
    Not in SA anymore, but still have the green mamba :) Looking forward to it.
    Thanked by 1Pierre
  • I'd love to take part. Sounds like a blast.
    Not in SA anymore, but still have the green mamba :) Looking forward to it.
    That's great. Welcome aboard the most productive month of the year!

  • edited
    #PROTOSHI starts on Sunday night and I am super excited!

    A whole month of fast and furious prototypes! I can't wait to get started.

    If you are like me, then you also hate THAT nagging feeling.
    You want to create and build and innovate, but life holds you back and stops you from doing what you love.
    PROTOSHI wants you to escape that mental prison; To kick open the door and step into fresh open skies of unlimited ideas. All it takes, is a single post on this thread.

    6 of us have already answered this challenge!

    Don't miss out on a single day.
    Let us know that you stand beside us on Monday morning!
    Don't be scurred. Be bold.

    You already know you can do it! Just do it!
    Thanked by 2VMASTER Tuism
  • Can count me in as well.
    Thanked by 1Pierre
  • edited
    image
    You may use one or both of the Themes above.
    Submissions are due by 15 March 9:00 pm.

    SUBMISSONS
    First upload your game on https://itch.io/
    Then Create a new Discussion at makegamessa.com
    Use the following subject line...
    [#PROTOSHI] 1 ADVANCED NameOfYourGame
    or
    [#PROTOSHI] 1 BEGINNER NameOfYourGame


    CHOOSING A CATEGORY
    Choose either ADVANCED or BEGINNER.*
    If you decide later to submit another game as Advanced, then all of your previous submissions will be considered ADVANCED as well.

    * Provided we get enough submissions, "Advanced" entries are eligible for a R4,000.00 prize.
    and
    Provided we get enough submissions, "Beginner" entries are eligible for a R2,000.00 prize.
    This separation is intended to give young developers a fair chance at winning against peers.


  • After some consideration I'm definitely in! I don't think I'll be able to do all 4 weeks, but I'm going to give my best stab at each one.
    Thanked by 1Pierre
  • I doubt I'll be able to participate every week, but I think I'll have something this week. :)
    Thanked by 1Pierre
  • Pierre said:

    I am also making my own non-compete submissions, and with Eskom, and dayjobs, 90% of my effort falls on Saturdays so the scope of my prototypes are quite small to match my time.
    Dayjob, toddler, 5 month old and trying to manage a team from home now that Ireland is in lockdown leaves me with only Saturdays as well. As long we get something done that's a win right? :)

    Thanked by 2Cyberwiz Pierre
  • Just uploaded my entry.
    Still working on updating it but the base is complete:
    http://makegamessa.com/discussion/5901/protoshi-1-advanced-5-second-survivor
    Thanked by 1Pierre
  • edited
    Spent some time on polish and balance, even managed to add a basic soundtrack and sound effects (yay hoarding humble bundle Game Dev bundles xD )
    I just uploaded what is likely going to be my final build.
    I really enjoyed making this concept though so I think I might flesh it out in future into something more fully fledged.
    Thanked by 1Pierre
  • edited
    Well it seems that lessons had been learned. I think I pushed submitting way too late. Struggling to upload a build at the moment. Not too sad about it, it's currently just a toy demonstrating a game mechanic. I had tonnes of fun though. 3D meth seems to be much less daunting than I used to think. I've also fallen in love with ProBuilder as a whiteboxing tool.
  • image

    Submissions for Week 1 were amazing! Mad respect for the peeps that submitted!
    If you didn't make it, then don't stress, because WEEK 2 is officially starting NOW!
    Here we go!

    You may use one or more of the Themes above.
    Submissions are due by 22 March 9:00 pm.

    SUBMISSONS
    First upload your game on https://itch.io/
    Then Create a new Discussion at makegamessa.com
    Use the following subject line...
    [#PROTOSHI] 2 ADVANCED NameOfYourGame
    or
    [#PROTOSHI] 2 BEGINNER NameOfYourGame
    ProtoShi_Week2_small.png
    672 x 466 - 1M
    Thanked by 1VMASTER
  • Cyberwiz said:
    Well it seems that lessons had been learned. I think I pushed submitting way too late. Struggling to upload a build at the moment. Not too sad about it, it's currently just a toy demonstrating a game mechanic.
    Go ahead and upload it anyway. I will mark the time, and since you announced it, I think it should be fine.
    Thanked by 1Cyberwiz
  • If I can manage to get a build I'll still upload it and list it. I might've made a mistake using a bunch of bleeding-edge tech from Unity, but I still feel I learned a lot.
    Thanked by 1Pierre
  • So Brackeys posted this video less than 1 hour ago and I am stumped by the coincidence.
    A nifty service to bring the real world into unity... It is very much on the nose considering the theme for week 2
    https://youtube.com/watch?v=mZcLKcyHWDs

    I'm not sure how feasible it is, but it sure looks interesting.
    I couldn't resist sharing it with you peeps here.
    Regarding how close it ties in with one of the themes. That is honestly coincidence.
    The themes were decided over a week ago and this Brackeys video only released after we revealed.
    lol.
    Enjoy.
  • I'm hoping to participate in Week 2!
    Thanked by 2Pierre Cyberwiz
  • Fengol said:
    I'm hoping to participate in Week 2!
    For me. The part that is most challenging is starting. Once I get past that hurdle, it is easier to build momentum.
  • Pierre said:
    A nifty service to bring the real world into unity... It is very much on the nose considering the theme for week 2
    https://youtube.com/watch?v=mZcLKcyHWDs
    so much for my plan to make a simple sidescroller with pico8... 2.5D here I come xD


  • krazysh01 said:

    so much for my plan to make a simple sidescroller with pico8... 2.5D here I come xD
    Lol. 3d scanning is just one approach to "real world" it can also mean many other things, such as using photos, voice, eye tracking, email content, social media posts, meta rules. Ar.
    The list is endless.
    Also... "real world" is an optional theme and you can leave it out entirely if you like. The themes are there to spark ideas, not to force you into having one. :)

    That said. If you are feeling inspired for 2.5d then go for it!

  • Joining in on week 2. Just focusing on character controller at the moment since no real idea has popped out yet.
    Thanked by 1Pierre
  • Joining in on week 2. Just focusing on character controller at the moment since no real idea has popped out yet.
    Getting a base game up and running first, is probably more important than anything. Glad you are on board for week 2. Shout out to the rest of us if you are having trouble thinking of an idea... sometimes it helps to bounce things off of other people.
    Thanked by 1TheWrittenMephisto
  • Would a "stationary" side view camera still count? I mean stationary as in the game rakes place in a single room and the camera only rotates slightly to follow the player from one of the walls
    Thanked by 1Pierre
  • Would a "stationary" side view camera still count? I mean stationary as in the game rakes place in a single room and the camera only rotates slightly to follow the player from one of the walls
    Yes. It counts. Anything that can conventionally be considered a view from the side. It doesn't HAVE to scroll and it doesn't have to be EXACTLY flat either. In many ways, a "side view" camera is the same as top down.
  • EASY SIDE VIEW CAMERA WITH FANCY FEATURES.

    If anybody is interested or unfamiliar...
    UNITY Cinemachine offers a great method of applying a side view camera with all kinds of modern fancy features.
    Check out this video for more info.

    https://youtube.com/watch?v=2jTY11Am0Ig

    Don't break your head trying to make a camera if Cinemachine has already accomplished the camera you need...
    Thanked by 1Fengol
  • I'm sorry, with work & school quarantines my week didn't go as I expected and I got next to no game development done. I'll have to try again next week
    Thanked by 1Pierre
  • Fengol said:
    I'm sorry, with work & school quarantines my week didn't go as I expected and I got next to no game development done. I'll have to try again next week
    No worries. The Rona panic has disrupted a lot of our daily life. And this must have increased the burden of life management for many, especially those with family.
    I hope #PROTOSHI gives people a creative outlet to distract them from it all.
  • Pierre said:
    EASY SIDE VIEW CAMERA WITH FANCY FEATURES.

    If anybody is interested or unfamiliar...
    UNITY Cinemachine offers a great method of applying a side view camera with all kinds of modern fancy features.
    Check out this video for more info.

    https://youtube.com/watch?v=2jTY11Am0Ig

    Don't break your head trying to make a camera if Cinemachine has already accomplished the camera you need...
    I thank you kind sir
  • I made a game but I can say with all honesty that it is garbage. Was good exercise since I haven't built a game in over a year, so hoping my next attempt will actually be something I won't be embarrassed to death by.
    Thanked by 1Pierre
  • Sadly no entry for me this week. For some reason, the motivation to build was just not there (most likely because of this week's struggles with Xcode at work).
    Thanked by 1Pierre
  • I couldn't manage to pull anything together this week, everything just played against me the most I have is a little robot that can ride left and right on the screen
  • WEEK 3's THEME!
    image
    You may use one or both of the Themes above.
    Submissions are due by 29 March 9:00 pm.

    SUBMISSONS
    First upload your game on https://itch.io/
    Then Create a new Discussion at makegamessa.com
    Use the following subject line...
    [#PROTOSHI] 3 ADVANCED NameOfYourGame
    or
    [#PROTOSHI] 3 BEGINNER NameOfYourGame

    Notes from the host:
    Week 2 was a bit quiet. Admittedly these are trying times, but if you want to turn your 'RONA downtime into something productive, then jump in and join us!
    Thanked by 2VMASTER Cyberwiz
  • I'm thinking of trying a Multiplayer game.
    I've only tried this once before using Unet and it was... it was pretty crap.
    So I'm going to try MULTIPLAYER again using PHOTON this time.

    If you are also keen on this then try the following link.
    https://raywenderlich.com/1142814-introduction-to-multiplayer-games-with-unity-and-photon

    This tutorial assumes that you are familiar with unity.
    The tutorial takes about 1 to 2 hours to complete and tells you everything you need to get started.
    Here's hoping the lag from South Africa won't be too bad.
    Thanked by 1Cyberwiz
  • I think I'm going to try learning how to make a player ghost (in a racing game where you can race against your best time) If I've got some extra time I might try implementing multi-player as well, I got some cool snowboarding assets today with my credit from the latest humble bundle so this is going to be heavily inspired by SSX from my childhood
    Thanked by 2Pierre Cyberwiz
  • krazysh01 said:
    I think I'm going to try learning how to make a player ghost (in a racing game where you can race against your best time) If I've got some extra time I might try implementing multi-player as well, I got some cool snowboarding assets today with my credit from the latest humble bundle so this is going to be heavily inspired by SSX from my childhood
    You could cheat the player ghost by capturing position and rotation data on a regular basis, then just tweening between the values when you replay. If the data size explodes doing a delta-compression will work just as great. Shout if you want to bounce some ideas around.

    Thanked by 1Pierre
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