[SA Game Jam 2018] Obelisk
Jam: SA Game Jam 2018
Name: Obelisk
Level of experience: Student
Members: @Grim @Sigh_Leeeee
48 Hours
Game: https://drive.google.com/file/d/1zWUht24Cg8cGeaAsrjXSVL_8k3ZjtIWT/view?usp=sharing
Name: Obelisk
Level of experience: Student
Members: @Grim @Sigh_Leeeee
48 Hours
Game: https://drive.google.com/file/d/1zWUht24Cg8cGeaAsrjXSVL_8k3ZjtIWT/view?usp=sharing
Comments
You can Run!
You can Jump!
https://gph.is/2znYfWf
Embark on a journey to harness the power of nature and an ancient incarnation of a mysterious alien technology to plant really... shitty... floating... rocks!
https://gph.is/2O9C0fb
if anyone knows how to make gifs show up on a forum hit me up ='].
Jokes aside we're about 10hrs in and we have basic gameplay elements sorted and interactions sorted so tomorrow we're going to work on the game feel, camera work, and fixing up the atmosphere of the game to better express the feeling we're trying to capture.
Im busy with majority of the coding, while @Grim handles art assets
Speaking of which
we have regular breaks, correspondence meetings and shenanigans scheduled into the day so all in all Im having a pretty dope ass time.
Are you entering 48hr or 72hr competition?
https://drive.google.com/file/d/1zWUht24Cg8cGeaAsrjXSVL_8k3ZjtIWT/view?usp=sharing
Welp, here it is.
Thank you for trying our idea out!
I keep dissolving the other stuff in the level after i pick up the water, yay or nay?
@kirsty_lee0 much love. bout to check your project as well
@nandrew @konman sorry for the radio silence was a mad dash filled with some internet problems between two partners working remotely. Super proud of my mans working on the art style, especially when he's being using this year specifically to start along this journey. With regards to setting ourselves up for the future that was kind of the plan here. We tried to use this as a way of testing the depth of interactions while mainting their simplicity. Of course a lot of other things needed to happen, but a lot of the shroud seems to be disappearing. Thank you for the engagement, it definitely helps keep spirits high and sharpen the mind.
I especially enjoyed seeing the results of my actions. I feel the fact that it spanned multiple screens and "lured" me back to where I started was really well done. I enjoyed seeing the position I started in, but it being a completely different place.
I feel like the movement speed of the character was a bit too high. It felt a little in conflict with the rest of the style to me. I enjoyed seeing the little drop wane away, and the grass slowly growing. Whenever I started moving though it felt like I was meant to be running away from something instead of calmly exploring what I was building.
All in all I think this is a good entry. It made me feel like I wanted to explore the world and find out more about what these obelisks are and how they actually work. :)
Though its not intuitive on what to do in the beginning, the readme did help.
Character moves very fast as well, perhaps slowing the character down.
I like the mechanics and the Obelisk artwork.
It's a really great concept with the world changing as you play I just think that the movement needs to be reworked and there should maybe be a bit of in game guiding instead having a separate readme file for when you get stuck.
Overall pretty solid for 24hrs :)
Liked how you could "feel" the story without any text displayed. Felt a bit lost at the beginning but walkthrough got me started and the rest became more intuitive. Movement felt a bit strange, sometimes the character would move normally and then suddenly just speed up into a certain direction. The control scheme also felt strange, would rather have opted for arrow keys for movement. Also couldn't pick up seeds if they fell on the log.
Some sound and even music would also have been nice :)
Good work!
I've wanted to make a game exactly like this for a while. I really like the feeling of growing increasingly more elaborate gardens. Of using my existing creations to grow new more exotic creations. I loved how pretty the end result was (with all the wheat and the mossy banks of flowers).
It's also curious that you play as a robot in that. It adds a bit of pathos to the setting, as you start off in a desolate earth with no humans and you improve it from there. Makes it feel a bit lonely (like the scene with all the gardener robots in Laputa Castle In The Sky).
Like you know, the controls are tricky. But I imagine you could have fixed a lot of that with another day's work (i.e. in a 72 hour entry).