[Prototype] Pong with curve balls
Just a quick prototype of pong with curve balls.
When the paddle hits the ball with a certain momentum the ball will curve.
I haven't implemented any scoring system yet, as I was just testing the curve mechanic. So when the ball flies out the room you'll need to press R to restart.
Controls
Up and down arrows to move
Space to serve
R to restart

Windows: https://drive.google.com/file/d/1UO4xvJxdIxdWHyPcDAo7auWYgwGkPTTc/view
Html5: http://flobargames.com/curve-ball-pong/
When the paddle hits the ball with a certain momentum the ball will curve.
I haven't implemented any scoring system yet, as I was just testing the curve mechanic. So when the ball flies out the room you'll need to press R to restart.
Controls
Up and down arrows to move
Space to serve
R to restart

Windows: https://drive.google.com/file/d/1UO4xvJxdIxdWHyPcDAo7auWYgwGkPTTc/view
Html5: http://flobargames.com/curve-ball-pong/
Comments
Pong is a tricky game to be making in 2017... though I do whether a new "spin" on it could capture some imaginations :)
Besides the trick shots I have an idea that'll add a nice twist to the original pong. A campaign / story mode. Similar to the movie 'Balls of Fury'. You'll get to meet interesting characters and talk smack at each other before and during the match. Each opponent will have different abilities and skill sets.
I feel like I've seen this mechanic before but I can't be sure, and of course googling the terms just gets you tutorials on spinning ping pong shots :)
What you've got is pretty cool! The trail on the ball's neat! (It really looks like it's caused by a slow refresh of my monitor, rather than just some generic trail.) A Balls of Fury-styled pong game sounds pretty funny! :D
Basically, it was a world made up of pong rooms, and you navigate the level by beating each room. 10%? Are you for real?
More challenging HTML 5 games on the platforms bets are higher, some game challengers is USD 100 per bet and the developer of the game gets 10% and if its played more, then its 10% times the amount the game is played.
tried something similar once for a LD