[Unity] How to do Ragdoll transitions
I am not sure if a lot of people on this forum have had a lot of experience with Ragdolls in Unity but there is one issue I cannot really find on the internet without going through some complex methods.
What is the correct/best way to take a Ragdoll and when the player dies have the Ragdoll instantiate and be in the exact position the player's animation was last? Or is it a Ragdoll that have all its rigidbodies disabled and then enabled on death?
Help and examples would be really appreciated
What is the correct/best way to take a Ragdoll and when the player dies have the Ragdoll instantiate and be in the exact position the player's animation was last? Or is it a Ragdoll that have all its rigidbodies disabled and then enabled on death?
Help and examples would be really appreciated

Comments
https://gfycat.com/ObedientGlamorousDrafthorse
using UnityEngine; using System.Collections.Generic; public class RagdollActivator : MonoBehaviour { public List<Rigidbody> Rigidbodies; void Start() { SetRagdollState(false); } public void SetRagdollState(bool active) { for (var rb = 0; rb < Rigidbodies.Count; rb++) { Rigidbodies[rb].isKinematic = !active; } } }http://perttuh.blogspot.co.za/2013/10/unity-mecanim-and-ragdolls.html