[Unity] How to do Ragdoll transitions

I am not sure if a lot of people on this forum have had a lot of experience with Ragdolls in Unity but there is one issue I cannot really find on the internet without going through some complex methods.

What is the correct/best way to take a Ragdoll and when the player dies have the Ragdoll instantiate and be in the exact position the player's animation was last? Or is it a Ragdoll that have all its rigidbodies disabled and then enabled on death?

Help and examples would be really appreciated

Comments

Sign In or Register to comment.