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Car movement for Unity with C#
Tommy
5:59pm 14 Mar 2015
edited
6:01pm 14 Mar 2015
in
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What would be the best way to effect a moving object like a car to environment variables like wind, gravity , inertia and bumps on the terrain ?
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dislekcia
6:41pm 14 Mar 2015
Isn't there a car demo with full physics in the standard Unity install these days?
vintar
9:11pm 14 Mar 2015
dislekcia
said:
Isn't there a car demo with full physics in the standard Unity install these days?
Yep, get them here :
https://assetstore.unity3d.com/en/#!/content/21064
FanieG
5:38am 15 Mar 2015
Maybe also have a look at this tutorial:
http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/hover-car-physics
It is to create a hover car, but I'm sure you would be able to play around with the code a bit to suit your needs too.
Tommy
9:11am 14 Apr 2015
Thanks, I took a look at those and they are awesome to start of with.
Tommy
9:18am 14 Apr 2015
For anybody interested in programming side I found this nice web page that explains how we can start coding the car controller.
entitycrisis.blogspot.com/2010/12/unity3d-wheelcollider-and-motortorque.html
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http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/hover-car-physics
It is to create a hover car, but I'm sure you would be able to play around with the code a bit to suit your needs too.
entitycrisis.blogspot.com/2010/12/unity3d-wheelcollider-and-motortorque.html