Car movement for Unity with C#
What would be the best way to effect a moving object like a car to environment variables like wind, gravity , inertia and bumps on the terrain ?


carWithMountain.JPG
866 x 715 - 75K
Comments
http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/hover-car-physics
It is to create a hover car, but I'm sure you would be able to play around with the code a bit to suit your needs too.
entitycrisis.blogspot.com/2010/12/unity3d-wheelcollider-and-motortorque.html