So long XNA...where to now?
Hello everyone!
I'm JH and I'm a hobbyist game developer, well, actually more of a game snippet developer. I mostly code in C# and will soon (maybe next week) start teaching myself Java( wonders of youtube!).
I only recently saw that Microsoft isn't supporting XNA anymore... which is quite a bummer seeing as I used it exclusively.
What would you suggest I move to? I mainly focus on 2D games, especially top down and tile based. Strategy, management etc.
Regards
JH
I'm JH and I'm a hobbyist game developer, well, actually more of a game snippet developer. I mostly code in C# and will soon (maybe next week) start teaching myself Java( wonders of youtube!).
I only recently saw that Microsoft isn't supporting XNA anymore... which is quite a bummer seeing as I used it exclusively.
What would you suggest I move to? I mainly focus on 2D games, especially top down and tile based. Strategy, management etc.
Regards
JH
Comments
I'd think that'd be a fairly easy transition for you... Unity has a bit more complete development toolkit than working with XNA (so there will be a bit of figuring out what the ideal "Unity way" to solve a problem is at first). There are a ton of tutorials for doing 2D in Unity online, though it's really not much of a challenge if you've been making games in XNA (I'd expect).
The only major issue with Monogame at the moment (that I am aware of) is that they don't have much of a content pipeline so you still need to use the XNA content projects for that.
But if you're up for switching then as @BlackShips says...get yourself some unity 2D tutorials and go for it :)
D3zmodos, I checked out monogame too. I'm going to play around with it too. I like the cross platform capabilities it provides.
MonoGame will probably be easier for you to jump into straight from XNA, and I suspect the content pipeline issue will be sorted out in time. As far as multiplatform goes though, I doubt any solution will be as effective as Unity, the rate at which they port to new platforms is just scary (they already support Windows Phone 8 and Blackberry 10, for example).
It uses only free assets to make a very basic 2d platformer in unity. Might be worth a look.