good game idea
guys i have a dream for one epic game, and i need some folks to help me, im thinkin of a rock themed rpg game, no not like Brutal legend, im thinkin more diablo meets guitar hero, classes like guitarists and drummers, NPCs like axl rose and slash and most of all a musical battle system, im looking for developers who are passionate to help me in this, leme know guys
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Here's our FAQ which comes highly recommended for all newcomers, it's really good and will answer many of your questions!
http://makegamessa.com/discussion/749/read-first-the-makegamessa-faq#Item_1
And also on that, we got a team here called Team Clash working on a metal themed brawler - there's already some cool progress, but I don't think there's been posts here yet. They've showed off stuff at our talks, so you should definitely get in touch with Team Clash :)
Team Clash? :)
Starting with a plot/story is also in general not a great idea, check out this video(it explains it quite well)
I saw that you might come to the cape town meetup next week, so bring along a prototype of the game idea you have and we can all discuss where/how you can go from there.
It's all about emotions!!!!
I think the story that the player can actually play is the most moving (I feel). Emotions should arise out of the mechanics you implement, but forcing the mechanics to fit pre-conceived emotional goals can result in a compromised game.
I try to build gameplay with the goal of conveying an intrinsic narrative... When I'm successful that narrative does inspire emotions... And what I find is that the narrative that the game is telling evolves out of what the players are experiencing (I guess I mean I try to let their experiences guide me).
I say I "try". I don't think I've very good at it yet.
Papers Please is what I'd consider the finest example of story telling in games (at the moment).
Of course, intrinsic narrative is a special interest of mine. Other players want exposition (and even cutscenes). As a player I want to play the narrative and for the emotions to arise out of that play. That's my taste in games (so obviously it colours what I consider to be good story telling).