Super comprehensive case studies
I stumbled across this while searching for... I can't remember. Anyway it's these guys' post-mortem of making a game called "Catch the Monkey".... It's pretty funny, talks about things such as memory usage in a mobile game, how planning (or failing to plan) affected timelines, balancing, spending 90% of your time doing 10% of the game, and generally a good anti-lesson to learn :)
http://www.gamedev.net/page/resources/_/technical/mobile-development/how-we-built-an-ios-game-on-pc-r2880
http://www.gamedev.net/page/resources/_/technical/mobile-development/how-we-built-an-ios-game-on-pc-r2880