[Event] AMAZE - Johannesburg 2013 - 5-7 Sept
A MAZE. / Johannesburg
2ND INTERNATIONAL GAMES / MEDIA ART FESTIVAL
THURS 05 – SAT 07 SEPTEMBER, 2013
http://www.amaze-festival.de/johannesburg-2013/
The Full Program is Available at the Link ^
[old post]
Hello Everyone,
The official program for AMAZE. will be announced later this week. There is some great international content coming, and I am really really excited.
From our side the following MakeGamesSA members have been invited to participate, and we are waiting for confirmation from you/them as to their availability:
Workshops:
Travis Bulford - "Building 2D engine from scratch in Unity"
André Odendaal - "Sound in Games"
Talks:
Peter Cardwell-Gardner - "The psychology of why we to fail to fail"
Evan Greenwood - "Let's Play"
Ruan Rothmann - "Greenlight is a Path, not an Obstacle"
Danny Day - "Breaking out of SA"
Street Games:
Danny Day - "En Garde"
(others tbc when I get the rules)
PC/mac/etc Games:
Gaint Box Games- "Pixel Boy"
Christopher Bischoff - "Stasis"
RETROEPIC - "Day in the Woods"
Richard Pieterse - "Escape Velocity"
Manikin Games - "Silhouette"
Mobile Games:
Tsoopid - "Snail Boy" (even just a demo?)
Tasty Poison - "Neon Shadow" (even just a demo?)
Kerosene Games - "Bounty Arms"
None of the games that were on the show last year have been selected. I think it sucks, because I know how far many of those games have come, but I also understand why the ruling was made.
I hope that everyone who is invited to will be able to contribute, and that every one else comes out to support! I'll post the full international program as soon as we have the all clear.
best
2ND INTERNATIONAL GAMES / MEDIA ART FESTIVAL
THURS 05 – SAT 07 SEPTEMBER, 2013
http://www.amaze-festival.de/johannesburg-2013/
The Full Program is Available at the Link ^
[old post]
Hello Everyone,
The official program for AMAZE. will be announced later this week. There is some great international content coming, and I am really really excited.
From our side the following MakeGamesSA members have been invited to participate, and we are waiting for confirmation from you/them as to their availability:
Workshops:
Travis Bulford - "Building 2D engine from scratch in Unity"
André Odendaal - "Sound in Games"
Talks:
Peter Cardwell-Gardner - "The psychology of why we to fail to fail"
Evan Greenwood - "Let's Play"
Ruan Rothmann - "Greenlight is a Path, not an Obstacle"
Danny Day - "Breaking out of SA"
Street Games:
Danny Day - "En Garde"
(others tbc when I get the rules)
PC/mac/etc Games:
Gaint Box Games- "Pixel Boy"
Christopher Bischoff - "Stasis"
RETROEPIC - "Day in the Woods"
Richard Pieterse - "Escape Velocity"
Manikin Games - "Silhouette"
Mobile Games:
Tsoopid - "Snail Boy" (even just a demo?)
Tasty Poison - "Neon Shadow" (even just a demo?)
Kerosene Games - "Bounty Arms"
None of the games that were on the show last year have been selected. I think it sucks, because I know how far many of those games have come, but I also understand why the ruling was made.
I hope that everyone who is invited to will be able to contribute, and that every one else comes out to support! I'll post the full international program as soon as we have the all clear.
best
Thanked by 1CandyflossKid
Comments
Congrats to all selected - the lineup and quality looks amazing, looking forward to hands-oning all of them at A MAZE!
Is the format going to be about the same as last year, ie, games on machines downstairs? Are there still going to be as many as last year? And international titles? (last year Hotline Miami and Proteus was downstairs, so I'm just wondering) Art games? (that shovel game last time was interesting)
I think it's a good idea to focus more on local content, and quality content, but the list seems shorter than last year's lineup overall? Or more likely there's a whole international component that just hasn't been mentioned here, right? (Just checking)
These are here because they are from us. I am also waiting for confirmation from many of these guys to make sure they are, in fact, on board before we publish the full program.
So: If you have received your emailed invitation from me, or somehow missed it but you're on this list, please get back to me ASAP to confirm!
The format is pretty similar:
Workshops in the morning (various venues), talks in the afternoon (Upstairs in the same rooms), key note and panel in the early evening on the stage, party (various venues).
The exhibition will be on the stage and backstage area (so not in the basement) as you walk in to the side entrance. There will also be work on display in the foyer, and at iLounge (a dedicated coffee shop lounge a block down where iPads are installed at couches for the public to use).
While the time span is shorter, the content is actually more.
http://www.amaze-festival.de/johannesburg-2013/
Go take a look, and don't forget to sign in for workshops you want to attend, space is limited!
Registration: workshop@amaze-festival.de
Subject: 2D in Unity
Put the subject in the subject, and send an email.
I STILL don't know why we couldn't just have done a web form, but hey.... :/
Thanks :)
I've been away, so sorry if I didn't get back to you. @Nitrogen just the email address is fine, thank you!
Everything on this side is looking great, and we are very excited to see you all this weekend!
So forgive my question is the answer is glaringly obvious to everyone else. I know where I will be doing the workshop. Is AMAZE been held around the campus? Does this mean we will be able to park in the campus? I know the parties are at various other venues. I kinda need a map with a glaring big red arrow saying COME HERE.
Travis
Here's a map of the relevant areas for Amaze:
Here's a PDF for it: http://www.makegamessa.com/uploads/FileUpload/86/3daa05c91c71fff538d2f0f2bf906f.pdf
@Hanli, I'm very sad to hear this as it was the workshop I was most excited to attend. Would it be possible for the presenter to put together a video and samples of what they were going to present when they are well again?
Mooched around for a bit, played a couple of the games on offer with the Amaze staff people (some of which were very cool - the games and the people). But didnt leave the Alex theatre - it's not safe walking around Braamfontein on your own at 8pm.
I would make a suggestion that next time it be held all on Wits Campus or even somewhere like the Microsoft Offices or Didata Campus
We were all actually at the opening party down the road at Kitcheners Bar :). The talks only started today so it was much busier and more lively at the Alex Theatre. Today (Saturday) will likely be even more so - if you're still able to make it, you should pop in for a bit :).
I also didn't realise that Saturday was the last day of A MAZE! That means I can only make it one day of it this year... Boo!
See ya'll early tomorrow... And way late too! (Just managed to finish off my Pecha Kucha @_@)
The workshop was quite fun today though!
Taking a moment.
And then meeting Sos and his boundless energy from whence McPixel came. Thanks to Hanli and Thorsten and all the organizers and speakers for making it possible, it was yet another mind blowing experience, you guys outdid last year's AMaze (despite the size being smaller it was very much more incredible, for me personally), and that's no small feat.
<3
Meeting Rami and Sos and all the other devs there was amazing!!
Big thanks to @hanli for the opportunity and big thanks to Thorsten for organising!!
But Amaze this year was simply killer.
@atomicdomb pixel boy looks like it is going to be great!
And I wish I hugged the guys from FreeLives more :< though @TheFuntastic seems to be creating more excuses for me to visit CT. And sorry to the rest of the CT that you couldn't make fun of JHB because we also think it is derp, though we have Amaze which I would love to see more of the CT, and other parts of SA, at.
Also super props to @hanli mad stuff that got pulled off this year, and I'm looking forward to what is to come. Oh and lets not forget about all of Hanli's little minions that kept the event running.
I'm still vibrating with how cool the festival was. Simply hanging out with everyone, meeting the devs from across Africa and obviously the European developers that could come out. AMAZE JHB is quickly becoming the reason to be up north at least once a year :)
(That animated gif above is only a fraction of the awesomeness that is SJ, everyone that didn't make it to AMAZE will never know the true brilliance of what went on - we will only whisper it)
I'm also really keen on what @dislekcia and others were saying about the Wild Rumpus parties. There was something special about combining our usual discussion about games, and playing them, with a social element (read: drink, dance and tomfoolery), and it would be really nice if we could organise these kinda things on occasion.
Will most definitely be back next year!
Wow.
http://www.thesteventu.com/mechanical-proto-juice-my-amaze-2013-short-talk/
Can't embed the Vine here or I would have :)
http://www.thesteventu.com/a-maze-2013/
Thank you all for coming through. It was, in our view, a great success and we are all looking forward to making next years as cool, if not cooler.
:D
1. A lot of the cool talks and conferences were on friday morning during business hours so us 9-5 office workers were unable to attend. It would great if the hours could be adjusted next time. (friday afternoon to sunday perhaps?)
2. I found the schedule confusing - I wasnt sure when things were happening and the schedule on the website was still an unconfirmed draft version as the event was live and made no mention of the individual games that were going to be on show (If I had known Broforce was going to be demoed I would have made an effort to see it). I went to the alex theatre on opening night expecting it to be the best time to go but instead apparently there was an invite-only party happening elsewhere so the whole place was basically deserted.
Overall it was a very cool experience and I hope to get more out of it next time!