Tweaking them numbers: Game Feel
I saw recently that there was an indie developer who was lecturing a game design course, and one of their projects was to take a Mario Clone that he and his friend had written (with some magic hacking to get the original game's values), and play with the numbers to get the same feel as the original game.
I'm not sure whether he had anything to do with the writing of this book (maybe it's the same guy?), but on the book's site, they've got exactly that: Mario Clones with numbers exposed for tweaking and experimentation.
Play one of the Super Mario Brothers roms on NESBox, and see what numbers you come up with? :)
I'm not sure whether he had anything to do with the writing of this book (maybe it's the same guy?), but on the book's site, they've got exactly that: Mario Clones with numbers exposed for tweaking and experimentation.
Play one of the Super Mario Brothers roms on NESBox, and see what numbers you come up with? :)
Comments
What an awesome exercise! Now if only everyone working on a Sonic game would do the same thing... Have you seen how horrible the newer Sonic stuff feels? Gods.
http://info.sonicretro.org/Sonic_Physics_Guide
Will definitely have a go at this. Also, has anybody read the aforementioned book? It seems like a potentially interesting read...
http://www.gamasutra.com/view/feature/130734/game_feel_the_secret_ingredient.php?print=1