Unity Packages (Corrupted Smile Studio)
<font style="font-size: 10pt; font-weight: normal; ">The following posts will be a series of packages that are available, some free and some fairly cheap. They are all available on the </font><a href="http://u3d.as/publisher/corrupted-smile-studio/2b8" style="font-size: 10pt; font-weight: normal; ">Unity Asset Store</a><font style="font-size: 10pt; font-weight: normal; ">.</font><div><font size="2"><br></font><h1 style="font-size: 10pt; font-weight: normal; "><font size="3">Free</font></h1><h2 style="font-size: 10pt; font-weight: normal; text-align: center; "><font size="3">JukeBox - Free</font></h2><div style="font-size: 10pt; font-weight: normal; text-align: center; "><img src="http://2.bp.blogspot.com/-HOAL7W0s_KA/TxM1WDFNNvI/AAAAAAAAAG8/vqWhE5nyhHM/s1600/icon.png"></div><div style="font-size: 10pt; font-weight: normal; text-align: left; ">*Only been tested on Windows 7 (x64) but should work correctly with Mac</div><div style="font-size: 10pt; font-weight: normal; text-align: left; ">A very simple playlist based music system for Unity, a much more improved JukeBox Pro version is available that allows multiple playlists and is actively developed whereas this version has not been updated in a while.</div><div style="font-size: 10pt; font-weight: normal; text-align: left; "><br></div><div style="font-weight: normal; font-size: 10pt; text-align: left; ">Language: <b>C#</b></div><div style="font-weight: normal; font-size: 10pt; text-align: left; ">Price: <b>Free</b></div><div style="font-weight: normal; font-size: 10pt; text-align: left; ">Unity Version: <b>3.4.1 Free</b></div><div style="font-weight: normal; font-size: 10pt; text-align: left; ">Version: <b>1.0</b></div><div style="font-weight: normal; font-size: 10pt; text-align: left; "><a href="http://u3d.as/content/corrupted-smile-studio/jukebox-free/2B2">Asset Store Link</a></div><div style="font-weight: normal; font-size: 10pt; text-align: left; "><br></div><div style="font-weight: normal; font-size: 10pt; text-align: left; "><h3>Features:</h3><ul><li><span style="font-size: 10pt; ">Skip Forward and Backwards</span></li><li><span style="font-size: 10pt; ">Loops through playlist</span></li><li><span style="font-size: 10pt; ">Random song functionality</span></li><li><span style="font-size: 10pt; ">Supports volume changes during playback</span></li><li><span style="font-size: 10pt; ">Allows a delegate to be called on song change that passes a formatted string (ARTIST - TITLE) for song change display.</span></li><li><span style="font-size: 10pt; ">Automatic song advancement on song finish.</span></li></ul></div><div style="font-weight: normal; font-size: 10pt; text-align: left; "><hr></div><h2 style="font-weight: normal; font-size: 10pt; text-align: center; ">Spawner</h2><div style="font-weight: normal; font-size: 10pt; text-align: center; "><img src="http://2.bp.blogspot.com/-t2STa8MJKHk/Tx6X2cZq5dI/AAAAAAAAAI4/4LuN-p3jVXc/s1600/icon.png"></div><div style="font-weight: normal; text-align: left; "><font size="1">*Only been tested on a Windows 7 (x64) by developer but confirmed to work on Android by user.</font></div><div style="font-weight: normal; text-align: left; ">An easy to use enemy spawning system that can handle various spawning methods.</div><div style="font-weight: normal; text-align: left; "><br></div><div style="text-align: left; ">Language: <b>C#</b></div><div style="text-align: left; ">Price: <b>Free</b></div><div style="text-align: left; ">Unity Version: <b>3.4.1 Free</b></div><div style="text-align: left; ">Version: <b>1.7</b></div><div style="text-align: left; "><a href="http://u3d.as/content/corrupted-smile-studio/spawner-free/2C3">Asset Store Link</a></div><div style="text-align: center;"><img src="http://2.bp.blogspot.com/-y5hFRgjq_og/Tx7dohtS-vI/AAAAAAAAAJA/BrMnZJxCOEE/s320/CustomInspector.PNG"></div></div><div style="text-align: center;">Custom Inspector</div><h3>Features</h3><div><ul><li>Continuous/Normal spawning (attempts to keep the same amount of units spawned)</li><li>Once (spawns to the total units only once)</li><li>Wave (spawns in waves, once all are dead spawns again)</li><li>Timed Waves (spawns in waves, based on time instead of killed enemy)</li><li>Time Split Wave (spawns in waves, once all dead, waits a time before spawning again)</li><li>Support for <a href="http://poolmanager.path-o-logical.com/">Pool Manager</a> by Path-o-Logical</li></ul></div>
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