Making it Juicy
So as @Elyaradine showed at the JHB sessions, and posted a video on the forums I cannot find. Making a game "Juicy" can make a big difference in how a game feels. So I found a blog post by a designer of Bayonetta about how they made the game "Juicy."
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Middle-clicked, and added to my Game Design Stuff To Read list. :D
[edit] Aww, really wish he went into it more. Cool videos though. :)
The same principles apply to just about anything, design, video, animation, everything :) its great seeing it in layers, lagging the machine out eventually :p