D: Left or Right
The Idea
So I started thinking about the lack of choice in video games, and how many games nowadays are linear and push the player on a specific unavoidable path, I too am guilty of this as Pixel Boy only has one ending and isn't a bad thing but I want to play with the idea of lots of choice with few buttons, almost a contrast. When competition D showed up on the forum I thought that this could be an awesome time to experiment with a heavily choice driven gameplay experience.
So that brings me to the core Idea for Left or Right. In the game the player will be able to use the left or right arrow keys to move left or right and do various other things (like jump by pressing one while holding the other, or interact with objects by tapping both). The core design is to be very choice driven in a 2D side scroller platformer-esque (god that should be word) manner, with the player collecting objects and doing jumps and solving puzzles.
I've just come up with the idea and it hasn't germinated very far but I would like to play with it, heavy inspiration for the game comes from games like KOLM (http://armorgames.com/play/11743/kolm-2)
Am looking forward to seeing what other people do for this :)
So I started thinking about the lack of choice in video games, and how many games nowadays are linear and push the player on a specific unavoidable path, I too am guilty of this as Pixel Boy only has one ending and isn't a bad thing but I want to play with the idea of lots of choice with few buttons, almost a contrast. When competition D showed up on the forum I thought that this could be an awesome time to experiment with a heavily choice driven gameplay experience.
So that brings me to the core Idea for Left or Right. In the game the player will be able to use the left or right arrow keys to move left or right and do various other things (like jump by pressing one while holding the other, or interact with objects by tapping both). The core design is to be very choice driven in a 2D side scroller platformer-esque (god that should be word) manner, with the player collecting objects and doing jumps and solving puzzles.
I've just come up with the idea and it hasn't germinated very far but I would like to play with it, heavy inspiration for the game comes from games like KOLM (http://armorgames.com/play/11743/kolm-2)
Am looking forward to seeing what other people do for this :)
Comments
What do you mean by choices in that case? Meaningful play/gameplay choice or narrative choice?
@FanieG haha ooooohhh! no worries man and thanks :)
The way the choice system works is it will literally change your ending and how you play the game, the very first opening scene has the player move left or right, after moving left or right the player cannot go back to this first area meaning the game branches into two different pathways after the first screen and each pathway has a different set of challenging and eventually more choices and more splitting >.<.
As for the download (my computer is on its way to Cape Town) so I'm hoping to upload by saturday.