Intel HD 4000 and max vertex count (unity)
Hey, was wondering if anyone out there has had some experience with on-board graphics cards and unity (web player)? I am wondering what the max mesh resolution that those chips can handle is? Assuming that drawcalls / filesize is not an issue :)
Comments
There really isn't a limit to how many vertices you can render with anything, stuff just gets slower and slower depending on the hardware you're working with. But your actual performance is bounded by how many verts are getting automatically clipped per frame, how much graphics memory you need, etc. For instance, the biggest slowdown with high-poly meshes is usually transferring the huge textures that "invisibly" come with a model like that. The whole model can probably be stored in graphics memory easily, so it just gets churned through, but if the textures are too large to be stored between frames, you have to wait for main memory to transfer them to the card every frame.
Thanks for the reply :)
I think I've been asked to add verts (to alleviate performance in any of the other departments) more often than I've been asked to lower them. Depends a lot on context, camera and type of game though, I imagine. Though if you're developing for a target machine that you don't own, I think you're already in trouble. :P