Does anyone know examples of games on rhomb grids, or on edges of hex or tri grids?
Hi everyone,
I am doing some (semi-marketing) research, and was wondering if anyone knows some examples of these types of games. It's difficult to search because the search terms are so generic : - / Any games will do; video or physical, and puzzles as well.
I am doing some (semi-marketing) research, and was wondering if anyone knows some examples of these types of games. It's difficult to search because the search terms are so generic : - / Any games will do; video or physical, and puzzles as well.
- Games played rhombille grids (see image below). So far I have Q*bert, some chess variants, and Slitherlinks.
- Games played on the edges of hexagonal grids. So far hexagonal version of Dots, and hexagonal Slitherlinks. These examples are not ideal, since they also involve the faces. I would be very happy to find an example that involves only edges.
- Games played on the edges of triangular grids. So far just an imagined version of the game Dots.



rhomb.png
440 x 280 - 29K
Comments
http://www.catan.com/
http://retroepic.com/a-day-in-the-woods/
There are these old Japanese Romans Three Kingdom games... Played on a psudo hex grid
There was someone on here that made a hex game, with rotating bits to make up different shapes... I can't remember what it's called, I think that's REALLY close to what you're looking for...
Not sure if it works in multiplayer. It got onto Steam.
@Pomb Catan has exactly the kind of edge dynamic I'm looking for; I completely forgot about it.
@Tuism Do you mean my own game (http://makegamessa.com/discussion/399/a-simple-puzzle-game-now-with-exotic-creatures-prototype#Item_27) ? That was the game that got me thinking along these lines, so you are not far off :P ... but that game itself is just a simple hex game - the edge matching is totally automatic and not under player control, so the game is only played on faces. If it's another game, I will definitely want to check it out.
@BlackShipsFillTheSky Thanks for both examples. I will have to investigate Catherine. It's seems a bit irregular, but I was also thinking about irregular grids (and whether it's worth considering them grids at all). Vertex Dispenser looks like a perfect example as well of what I'm looking for, with the added twist that it's not on a plane.
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Superficially the other examples look like they are all face-based, but I will double check. It's sometimes a bit difficult to get the underlying (abstract) mechanics from descriptions and vids.
Here's another thought, though one that possibly doesn't interest you: Rymdkapsel. It's a square grid, but the blocks are arranged as Tetris pieces, which I think is a wonderfully playful constraint. It elegantly adds a familiar spacial puzzle on top of anything you do that affects the grid, and it comes with a nice visual hook (especially if you are appealing to casual indie gamers or retro indie gamers). Rampart did this of course as well, but without the clever visuals.
http://rymdkapsel.com/
Well I actually can't figure out what you're looking for (like @Blackshipsfillthesky said), soooo...
If you're looking for building-along-the-edge, Catan does exactly that, and I can't really think of anything else at the moment...
Good luck!
This allows you to use tiles, which can have various advantages (depending on many factors of course).
@BlackShipsFilltheSky Thanks for that example; it's always interesting to see in how many ways people can combine simple elements to make compelling games. (And it definitely interests me in the wider scope!)