Has any of you had experience making/playing text based RPGs? I'd like to know your experience with them and which text based RPG you consider worthwhile. Thanks :)
I made a text based adventure using Inform7 which I still occasionally have fun playing in.
Twine is ok for Choose Your Own Adventure style where the player can only choose option A, B, C,etc but if you want the player to have freedom of interaction you will want z-code or glux editor like Inform7.
If you have an iPad check out the Frotz reader. It has many of the best works of the genre pre-loaded, and is linked to the Interactive Fiction Database. (its free) https://itunes.apple.com/us/app/frotz/id287653015?mt=8 In addition to the classics, which used to be called text adventures, there are many modern works. Of these I would highly recommend "Vespers", "Slouching toward Bedlam", and "Anchorhead". If you are interested in branching narrative (what was called choose-your-own-adventure earlier) there are several excellent works produced outside of twine. The Electronic Literature Collection houses many great examples. http://collection.eliterature.org/1/ http://collection.eliterature.org/2/ Many of the works are poetic, generative, and avant-garde, but there are also those that are primarily concerned with storytelling.
Thanks much for the suggestions I'll check them out this weekend.
In regards to Twine, are there any software available that doesn't use javascript? I'm trying to create a text based game but for low-end devices that doesn't run html5 or javascript...
@Kim best I can recommend is Frotz which is a Z-Code interpreter and is available for most devices (Hanli already mentioned iOS but it's also available for others) and then you just need to point to the file you want to share for them to play.
We used Inform 7 (http://inform7.com) It can be a bit of a bitch but it's easy to pick up and @Bensonance can offer help with it if needed. (sorry for volunteering you Ben :P )
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Or are you specifically talking about RPGs like Zork and The Hitchikers Guide to the Galaxy?
Or are you talking about text-based MUDs? I used to play DIKU and ROM MUD variants a lot back in the day.
Twine is ok for Choose Your Own Adventure style where the player can only choose option A, B, C,etc but if you want the player to have freedom of interaction you will want z-code or glux editor like Inform7.
Yes like Twine, that's exactly what I'm looking for.
Do you guys know of any good ones that you can recommend?
@aodendaal - can I try out your game?
You should also look at the top results from recent [url =http://www.ifcomp.org/ ] IF Competitions [/url] that happen every year around Nivember :)
https://itunes.apple.com/us/app/frotz/id287653015?mt=8
In addition to the classics, which used to be called text adventures, there are many modern works.
Of these I would highly recommend "Vespers", "Slouching toward Bedlam", and "Anchorhead".
If you are interested in branching narrative (what was called choose-your-own-adventure earlier) there are several excellent works produced outside of twine.
The Electronic Literature Collection houses many great examples.
http://collection.eliterature.org/1/
http://collection.eliterature.org/2/
Many of the works are poetic, generative, and avant-garde, but there are also those that are primarily concerned with storytelling.
oh and "First Draft of the Revolution" by Emily Short is magnificent. http://lizadaly.com/first-draft/
hope this helps.
In regards to Twine, are there any software available that doesn't use javascript? I'm trying to create a text based game but for low-end devices that doesn't run html5 or javascript...
Any ideas someone?