[Ludum Dare] Road Rage
Hi guys, I thought I'd post my entry too: Road Rage
I'd like to do a thorough postmortem once I've caught up on some sleep, but like @TheFuntastic posted, here's a quick summary:
What went right:
- The traffic simulation, while haphazardly coded, results in some wonderfully funny, even borderline realistic road chaos
- Used the 'minimalism' theme to go for simple, effective graphics. Doing no 3D modeling and little texturing gave me LOTS more time
- Gave myself the extra day of the Jam to compensate for a night out and a slow first day
- Managed to squeeze 7 levels in
What went wrong:
- Had a rotten first day wrestling with the traffic simulation, and generally struggled with it. I should have taken some time to carefully read up about traffic/city driving simulation, if only to get some ideas.
- Didn't really get to explore the timing/movement-strategy gameplay until the last level, which ramped up the difficulty massively! I would like to explore the puzzle options for this one.
I'd like to do a thorough postmortem once I've caught up on some sleep, but like @TheFuntastic posted, here's a quick summary:
What went right:
- The traffic simulation, while haphazardly coded, results in some wonderfully funny, even borderline realistic road chaos
- Used the 'minimalism' theme to go for simple, effective graphics. Doing no 3D modeling and little texturing gave me LOTS more time
- Gave myself the extra day of the Jam to compensate for a night out and a slow first day
- Managed to squeeze 7 levels in
What went wrong:
- Had a rotten first day wrestling with the traffic simulation, and generally struggled with it. I should have taken some time to carefully read up about traffic/city driving simulation, if only to get some ideas.
- Didn't really get to explore the timing/movement-strategy gameplay until the last level, which ramped up the difficulty massively! I would like to explore the puzzle options for this one.
Thanked by 1Tuism
Comments
Glad to see you overcame your hangover to get something out ;)
@Tuism: Much appreciated, I'm glad you found it fun. There's definitely a lot more to be explored there true.
@aodendaal: Not too sure why that feels familiar - I'll have a think.
@TheFuntastic: Thanks man, totally how I felt re: the control too. I had a feeling that the player control might've have been a pointless distraction, but I had hoped that I could combine a kind of Frogger style action mayhem with the strategy, and that seems to have worked out pretty well. Plus, ye, it's pretty funny :D
I think I'd want to keep both styles of play in so that it doesn't just degrade into a dodge-fest. I'd like to include clever ways to move around the map more quickly, to change the flow of traffic and avert disaster, and I think it would turn into a regular puzzler if the player movement was gone.
Yup, the hangover was strong with me... I think it helped me forge that surly driver AI :P