Telekinesis Gameplay mechanics Prototype (Custom 3D Game Engine)

Hello everyone I just started a new project about a month ago, So far I have one basic gameplay mechanics which is Telekinesis the ability to move and manipulate objects.I do not have a demo yet, so I am just going to post a 30 sec video of the current gameplay. I also want ideas for more gameplay mechanics cause right now I am having difficulties in coming up with more ideas.I am using my custom Game Engine build with LWJGL to make this prototype.

https://youtu.be/J7AkBvI2XB4
Thanked by 1Gman

Comments

  • Looks really awesome. Reminds me of Magneto's super abilities from X-men. Any of Stan Lee's characters could be a great place to find inspiration for this type of game. Look forward to seeing the progress.
  • @Gman thanks, yeah the abilities are kind of inspired by magneto and also the game Control and I have been watching movies with this type of ability like chronicle to get more ideas and inspiration.
    Thanked by 1Gman
  • I can now drag human beings in this prototype check the video on youtube...

    https://youtu.be/k7UeMorXVFE
    Thanked by 1Gman
  • The environment and human drag ability are looking fantastic... looking forward to seeing the progress. Thanks for sharing your journey.
    Thanked by 1Jay
  • Thanks @Gman the environment is something I came up with quick, I think I might change it in the future, thanks for following this journey :)
    Thanked by 1Gman
  • Look at the new scene with bloom and neon kinda lights..
    https://youtu.be/ptRxoOVqMPU
    Thanked by 1Gman
  • The neon lights and reflections from the green orb look amazing. Excited to see the progress you are making. Would be amazing to see the green orb or other objects being moved or pulled with telekinesis.
  • Hey @Gman thanks nice to see you still following this, sorry for the late reply.. you just gave me more motivation to work on this, let me get to work now..
    Thanked by 1Gman
  • I replaced the old character with a new textured one and I'm also using pbr "physically based rendering" workflow to render different type of materials on my characters and other objects to look good in any environment..take a look
    https://youtu.be/GOUXPRFDlUI
    Thanked by 1Gman
  • The lighting and reflections look amazing. The character's texture mapping is also coming along nicely. It will be awesome to see objects and characters being pulled through an environment with the light reflecting off of them. Looking forward to seeing your next clip. Congratz on the amazing work so far.
    Thanked by 1Jay
  • Thanks @Gman I just wanted to finish the rendering side of things, I'm gonna work on the gameplay mechanics like moving of characters "Animations " and objects..Right now trying to get a new powerful computer
  • nice Jay, I like how you've included a PBR workflow, good choice of ability as well :), any future plans of making certain objects dynamic for a collision type of effect, that would be awesome. keep it up I like the progress you've been making.
    Thanked by 1Jay
  • Hey Squidii thanks been working on my physics engine and I think now its going great, I'm just having a hard time coming up with gameplay ideas... check this short video I uploaded on YouTube just now https://youtu.be/V09nFknbszM, Any idea that you have I can try out based on this? Sorry for a crappy video weak pc ;( Thanks
    Thanked by 1Leslie
  • You might get some ideas from the "Magnet Game": by Game Maker's Toolkit.
    Thanked by 1Jay
  • lol @Doker2030 I have always watched Mark Brown game design videos just amazing that you recommended the game his making thanks my guy, I didnt realise how they connect in game mechanics hahaha!!!
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