Project Nyx
Hi there! I wanted to start up an official project thread for Project Nyx. It’s an experimental sci-fi multiplayer shooter that blends frenzied ground combat with chaotic six-degrees-of-freedom space battles. I am looking for portfolios, especially from local developers, artists, sound designers, and so on. If you're a creative with a bit of experience, I'd love to hear from you (jobs(at)major7thgames.com)!
Any feedback is encouraged! I'm working towards a new build that I'd be keen to share with people here eventually.
Reveal trailer:
Project Overview:
Twitter page: https://twitter.com/Major7thGames
Discord: https://discord.gg/54GjcWw
Website: http://www.major7thgames.com/
Steam: https://store.steampowered.com/app/1324540/Project_Nyx/
Cheers for now!
Any feedback is encouraged! I'm working towards a new build that I'd be keen to share with people here eventually.
Reveal trailer:

Project Overview:

Twitter page: https://twitter.com/Major7thGames
Discord: https://discord.gg/54GjcWw
Website: http://www.major7thgames.com/
Steam: https://store.steampowered.com/app/1324540/Project_Nyx/
Cheers for now!


Main capsule.png
616 x 353 - 276K


RenSmall.jpg
1920 x 1080 - 407K


IMG-20200527-WA0006.jpg
1599 x 899 - 185K
Comments
Here's the tweet: https://twitter.com/Major7thGames/status/1319657086075142149?s=20
The game's finally getting some more exposure thanks to the bots and individuals who peruse the hashtag. The Unreal Engine Twitter account (https://twitter.com/UnrealEngine) also runs a #ScreenshotSaturday event every week, so replying to that catapulted the interactions a little higher. The GIF approach is a well-known marketing strategy to quickly showcase your game's hook(s) (whether that be a cutesy artstyle, the fact that you can pet a dog, or other unique mechanics), which I'm glad to report has worked out after an okayish reveal (low retweets and interactions, only 7 upvotes on Reddit, but the reveal trailer hit over 500 views, which is stellar). This particular GIF did the best out of any previous post on Reddit, racking up over 100 upvotes and resulting in 10 more Steam wishlists. https://www.reddit.com/r/IndieGaming/comments/jh7eaa/hi_reddit_its_our_first_screenshotsaturday_heres/
Considering the game had a cold reveal (no hype, no established community, no publisher), the numbers are looking alright. There haven't been any articles written by gaming press outlets at this time, but I'm hoping to get one or two soon. Press releases were sent out during the reveal (local and international), but it's tough to get coverage at the best of times (discovered this working freelance at a game publisher for a while), so investing time in gaming communities on Reddit and Twitter is a better bet (go straight to the players). There's a whole host of reasons why the press may not cover your game, but not getting picked up doesn't indicate that your project lacks value. It's really tough to make decent money as a press outlet, so covering popular stuff for the clicks is the safer option. If a small game gets covered by a press outlet, that's charity. You just need to find other ways to get your game in front of as many people as possible.
The next few attempts at exposure are coming up, like the monthly #PitchYaGame and so on. I'm hoping this gets the attention of a few potential publishers, but we shall see how it goes!
I recently came across this page, and thought of Project Nyx and refining its pitch (but also refining your gameplay footage to help with strengthening the pitch).
https://www.tinybuild.com/how-to-pitch-your-game