Novembre Numérique Game Jam (NNGameJam)

Hey peeps.
IFAS (French Institute of South Africa) is hosting their first Novembre Numérique Game Jam for people in South Africa interested in working with games industry folks from South Africa and France to create games over a weekend in November.
There is no experience required and there will be mentors on hand so I think this is a great opportunity to share with any creatives and people who would like to collaborate with game developers and creatives for a weekend. It is fully online and there is a possible provision for data for people who would like to participate but don't have data.
For more details: http://www.ifas.org.za/index.php/cinema-media/events-and-news/1408-novembre-numerique-game-jam
Apply here: https://forms.gle/UduZAfZ1YLimM9Xw6

Comments
(Asking because I'm basically still on lockdown, but the one jam I did online made logistics quite difficult.)
There's also no mention of communications and/or collaboration tools that will be needed for the team collaboration and/or expert mentoring and some use a lot of data, which is problematic for the majority of South Africans.
Discord does seem to be where the event will mostly happen. In my opinion, it is the least data-intensive of what I could see used to collaborate, chat, and share files. But if people would like to work on Whatsapp, we will also be open to that to make this more accessible.
Again, you're telling me this but the people who most need to hear it (although I also have limited data but I'm not entering the jam) aren't reading this thread so they're not aware that the environment will be tailored to accommodate their data (and possibly device) challenges.
With the jam that I did that was purely online, my jam partner and I went in with a plan of how to do things, but it became much more difficult to deviate from that plan when faced with new information. Screen sharing had some problems (with our using Unity, if we shared Unity as a window, the shared footage would keep jumping between each window within Unity, which was very disorienting. If we instead shared the whole monitor, then desktop sounds would be shared too, which resulted in the person receiving the shared footage hearing their own voice moments after speaking). We tried to find settings that would fix these problems in Discord, but we were unsuccessful. Maybe we weren't trying hard enough though!
The other thing is how, in my experience, a fair part of being at a jam is eating together and getting to know one another. With the online ones I had, most of our interactions were through having a specific intention with a call. We had goals, and wanted to talk through them. I think it didn't leave very much room to just chat and get to know one another better as friends.
I don't really know how to work around this short of basically sitting in a room screen sharing permanently (which would be kind of crazy on data for those whose data is limited, but also potentially quite exhausting). I'd really love to figure out how to work past that in future online jams!
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I also think that perfect is the enemy of good, and it's great to hear that there are sponsored data bundles!
I gave it a lot of thought and ultimately opted to sit this one out, as my energy levels are quite low after recently participating in consecutive jams. You've got a great lineup of mentors and I hope it goes well! Thank you for organising this!