[UPCOMING] Snack Tick Teaser Trailer
Hello There!
I have been working and expanding on one of my projects from the #PROTOSHI Game Jam, and will be releasing this version later this year on Steam, with plans for more expansion afterwards.
Here is the first trailer:

Here is the original Game Jam Discussion:
https://makegamessa.com/discussion/5900/protoshi-1-advanced-snack-hunter#latest
Let me know what you think!
I have been working and expanding on one of my projects from the #PROTOSHI Game Jam, and will be releasing this version later this year on Steam, with plans for more expansion afterwards.
Here is the first trailer:

Here is the original Game Jam Discussion:
https://makegamessa.com/discussion/5900/protoshi-1-advanced-snack-hunter#latest
Let me know what you think!
Thanked by 1Kulu
Comments
It reminds of the Insectonator game(s) by Fly Anvil, simply because of the top-down smashing, and I was distracted by the fact that if I were to buy this as a theoretical customer (I don't use Steam, among other reasons), I would want the graphics to be better. As an MGSA user I know you make interesting, fun games but as a theoretical paying layman customer I don't.
Your pre-teaser gameplay video from 8 June is actually better - it immediately indicates that it's multiplayer and you are the aliens and you're trying to pick up certain things and avoid certain things. Obviously it's far too long but it does a much better job of explaining what this game is about.
(As an aside, if you're going to do that dark flickering level stuff you need to put an epilepsy/strobing warning on your game.)
I'll keep that game in mind, I'll look into it for inspiration. If I may ask, what elements and aspects of the graphics/visuals would you like to be improved on? I'll focus more on gameplay in the next trailer I make.
The pre-teaser gameplay was just an early showcase of what the game is, some elements have been changed since then but I understand what you are referring to when you say it is better.
In the current build the game does have a warning for the flashing lights if you pick the Night time mode, but I'll have to check where I can mention that in the Steam Page once I have that up.
Super Hexagon is thumping cool music and doing cool moves really quickly with two fingers and AGAIN, die go AGAIN etc.
Triple Town has a really simple puzzle of putting 3 of the same things together to make the next level thing. How long can you go on for? And cute bears.
What is your hook? What is the thing that makes me want to play?
https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/
Design aesthetic is hard to explain - maybe the art people on the board can point you to some resources - but it's things like, in pixel art, the result that comes from using a restricted palette and restricted character/object heights. In our game Midnight Auto Supply from last year we referenced Mid-Century Modern, and by "we" I mean everyone - the art people, of course (and it was reflected in everything: in the 3D art, the 2D art, and the fonts, as well as the overall graphic design), as well as the sound people and myself as the writer (there is terminology and slang that comes from that era). We put together an entire visual design library that we all referenced as we made the game.
Determine your design aesthetic first, then worry about fonts. Scrolling through legal-font libraries is exhausting and it's even worse if you don't know what you're looking for.
Good luck with the rest of the developing.
Oh, this list of unofficial architectural and interior-design design aesthetics from the Eighties and Nineties came up on Twitter for me a few days ago. I'm not saying you should use any of it directly, and some of it might be a bit confusing because I can't say I could see a good connection between some of the images grouped in some of the categories, but it might give you even more inspiration for what design aesthetics are (since I don't know of a good video game version to point you to). I guess basically it always comes down to shapes, colours, and placements.
Might I suggest a fast paced horde mode. ;)
Steam page for Snack Tick is live! You can add it to your Wishlist now!
<iframe src="https://store.steampowered.com/widget/1356260/" frameborder="0" width="646" height="190"></iframe>
https://store.steampowered.com/app/1356260/Snack_Tick/
I am still working on the game and will release a new trailer soon.