[WIP] Pharaoh Dynasty
This is my work-in-progress entry for the April and May 2013 Experimental Gameplay Project competition.
It's called Pharaoh Dynasty, the goal is to earn dynasty points by completing statues, monuments and your tomb in your pharaoh's lifetime. You control an Egyptian royal dynasty and, like Crusader Kings 2, you take the role of a head of the family; if your character dies it's not the end of the game, you just take control of the next head. If front of you is an area nominated by the priests as most auspicious for building a momentum to your dynasty and you can commission various buildings to be built there. When a construction is complete you are awarded dynasty points. If your character dies before it's completed you are awarded 0 points but the building stays, uncompleted, making it harder for the next pharaoh to find a location to build.
Build
Play Online!
Instructions
Left-click and hold with the mouse to place a pyramid. Drag and move the mouse to scale and rotate the building.
Todo
*Everything
It's called Pharaoh Dynasty, the goal is to earn dynasty points by completing statues, monuments and your tomb in your pharaoh's lifetime. You control an Egyptian royal dynasty and, like Crusader Kings 2, you take the role of a head of the family; if your character dies it's not the end of the game, you just take control of the next head. If front of you is an area nominated by the priests as most auspicious for building a momentum to your dynasty and you can commission various buildings to be built there. When a construction is complete you are awarded dynasty points. If your character dies before it's completed you are awarded 0 points but the building stays, uncompleted, making it harder for the next pharaoh to find a location to build.
Build
Play Online!
Instructions
Left-click and hold with the mouse to place a pyramid. Drag and move the mouse to scale and rotate the building.
Todo
*Everything
Comments
It definitely has an experimental feel :P I'll check back later for progress!
I've got location collision checking working which I'll upload when I have proper Internet. What I have to figure out now is how to display text using SpriteManager.
A lot more should happen over the weekend including making it a proper "game" with a victory condition.