[SA Game Jam 2019]TTIT
Jam name (SA Game Jam 2019)
TTIT - Turning Tanks into Tanks.
Level of experience = Student
48hr entry.
@NovaticQueen
The Idea of the game was to create a tank top down shooter, where the player morphs into the tank type that was hit with their last bullet thus "Turning things into things".
Game Made by Jadene and Brayden.
TTIT - Turning Tanks into Tanks.
Level of experience = Student
48hr entry.
@NovaticQueen
The Idea of the game was to create a tank top down shooter, where the player morphs into the tank type that was hit with their last bullet thus "Turning things into things".
Game Made by Jadene and Brayden.
zip
zip
TTIT.zip
21M
Thanked by 1dammit
Comments
Good job! I too am a fan of making my assets from Unity cubes and geo, nice style.
I think for a future prototype it might be cool to use those trees as a shield that depletes and maybe allows the player to learn about the weapon type that they have just obtained from an enemy.
The slow mo is a bit too slow some times. When the bullet does miss an enemy and goes off screen, I think it would be cool if the slow mo ended immediately.
Some times it's hard to tell the difference between ammo type - for example, there is a pink bullet and a light blue bullet that seem to do the same thing? Not sure if that is on purpose though :)
Other than those few things, a great concept! Very addictive and fun to play :P
Some thoughts:
- I fell off the map on my first try and cried while my tank fell into the abyss endlessly.
- Sound effects would make the game much more satisfying
- The last bullet mechanic: My ammo says 2 (bullets left), I click. I'm assuming I just shot my 2nd last bullet. The game slows down. I still have 1 bullet left?
I was a bit confused. Does the game slow down so that I can fire my last bullet, or does the game think my 2nd last bullet is my last bullet and slows down for that? I tried figuring it out on my own but got even more confused when my 2nd last bullet granted me a new ability after killing a tank.
If the first case is true (the game slows SO THAT I can fire my last bullet) - the slow-mo mechanic is fine and I'd expect the game to speed up right after firing my last bullet.
If the second case is true (the game slows RIGHT AFTER firing my [2nd] last bullet) - the slow-mo left me waiting until my bullet hit an enemy very far away. I think the game should only go slow-mo when the bullet gets a bit closer to an enemy tank.
Regardless of the last bullet confusion, I still enjoyed the game and think it's a very cool mechanic :D
I agree with the previous comment, the controls are super slick and it makes the game a joy to play.
The concept gets lost a bit because it is not always clear when you have turned into a new tank. Perhaps try to make that a bit clearer if you plan on taking it further.
Also, when going into bullet time with your last shot I got a bit confused and didn’t realize I had to shoot again. It might work better if that just happened automatically.
Other than that, it’s an excellent game and concept and I would love to see where this goes :)
I would really like to see an update if you add in the teleportation system within the game.