[SA Game Jame 2019] Adversus
-SA Game Jame 2019
-Game Name: Adversus
-Students (5 man team) (note: changed from hobbyist, we got confused)
-48 Hour
-Game Name: Adversus
-Students (5 man team) (note: changed from hobbyist, we got confused)
-48 Hour
Comments
We made use of a recursive backtracking algorithm to procedurally generate a pseudo-random dynamic maze, guaranteeing one unique path from one end to the other insuring infinite replay-ability.
-added resources to be scattered around the map used for crafting.
-added player animation.
-added dynamic music.
Also lighting is on point ;) well done
I'm doing a research paper for Uni this year based on procedural mazes and AI.
What algorithm did you use for the maze generation, Hunt & Kill? :P
Progress: Nice
We went too far...