Echo echo echo
Much too quiet in here. Let's talk. What's everyone up to, development-wise?
I'll start: due to Terri (my artist) being busy with RL work, I'm preparing for Ludum by speedcoding a few games in Unity. At the moment, I'm making a little PvP arena game using the my assets from Morf.
I'll start: due to Terri (my artist) being busy with RL work, I'm preparing for Ludum by speedcoding a few games in Unity. At the moment, I'm making a little PvP arena game using the my assets from Morf.
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Currently having issues with the area surrounding logic. Halfway through a quad-tree implementation because getpixel lookups are making everything horribly slow. Abandoned polygon-based paint approach earlier because it was tricky trying to fill areas that were surrounded.
I'm also looking at a visual redesign of Irelia from League of Legends for my Riot Games art test. The current idea is Sushi Chef Irelia, but still scribbling shapes to find something that's interesting while still being recognisable as Irelia... :)
It's in an almost playable state, and after it's done I'll be looking here to get ideas how exactly to make it *more* interesting and fun than the original it was based on.
I'm worrking on a boss fight for Broforce. Trying to make the characters be able to climb on the boss and be parented to it so as it moves around they follow. This is going to be necessary for standing on top of and inside moving vehicles, hanging on the undersides of elevators and swinging from intercontinental missiles as well.
Also maybe check out some step-by-step tutorials if you get stuck, I think there may be some resources in the newcomer thread. Getting 2D in Unity isn't as trivial as it should be (it's embarrassing that Unity has no build in Sprite class), and people regularly face down the problem you're facing, and there's a LOT of support for it.
Looking forward to playing your prototype!
So emailing people from GDC, stalking writers to send presskits for zX. Tracking down people to translate our French videos. Working out when Mike and I are going to sit down and work through the feedback we got from the devs at GDC.
Otherwise working on my new game, and pretending to study.
left mouse button
arrow keys OR A and D
https://dl.dropboxusercontent.com/u/88407778/web.html
Otherwise jumping up and down eagerly awaiting my first Ludum Dare experience!