[SA Game Jam 2019] DeSolve
A [SA Game Jam 2019] entry
Solo Developer
Hobbyist, Overall
48hr
Cape Town
DeSolve is a 2D platformer where you will play as a Slime who lives deep inside of a sewer system, who really wants to know what the outside word tastes like, literally. Collect items inside of you slime body and use them to destroy or dissolve your obstacles. Absorb other slimes to grow larger and stronger, allowing you to carry more items within you.
All the art and animations in the game is made with play dough.
Submission build (Windows):
https://drive.google.com/open?id=19pqE6Z0J5qGKfxkDjSLBk7Kp_k5ubwT2
Post submission build:
A: Left
D: Right
S: Crouch
Space: Jump
K: Attack (Don't ask me why I chose K)
Clarifications:
Bugs:
Solo Developer
Hobbyist, Overall
48hr
Cape Town
DeSolve is a 2D platformer where you will play as a Slime who lives deep inside of a sewer system, who really wants to know what the outside word tastes like, literally. Collect items inside of you slime body and use them to destroy or dissolve your obstacles. Absorb other slimes to grow larger and stronger, allowing you to carry more items within you.
All the art and animations in the game is made with play dough.
Submission build (Windows):
https://drive.google.com/open?id=19pqE6Z0J5qGKfxkDjSLBk7Kp_k5ubwT2
Post submission build:
- Windows: TBA
- Mac (not tested): https://drive.google.com/open?id=1nUQpLzthxotB2qhqshMSiuNxsXGDwoza
A: Left
D: Right
S: Crouch
Space: Jump
K: Attack (Don't ask me why I chose K)
Clarifications:
- Green slimes have 1HP
- Red slimes have 5HP
- After defeating the red slime, you need to drop down the hole.
- Walk/Jump into the black pipes to progress to the next levels.
Bugs:
- The W key is not being used. I need to remove it from the Controls Instructions.
- Completing the game twice without exiting, causes the game to get stuck on the Loading screen. [alt + F4 to exit]
- Game Over, doesn't restart the game. Only resumes from last checkpoint.
Comments
https://www.youtube.com/embed/oNJxvh1-Y_I
https://youtu.be/b2eIpmjJzN4
Link was added to the main body if anyone wants to give it a go.
Glad you liked it.
here is a video review:
There was a small crafting mechanism in the game, which was collecting the two chemicals(triangles) and using them to make the shit bridge rise.
But I see you picked those up before reaching the instructions. ;)
The game was also built around crafting, i.e. everything made from play dough.
I will continue working on this in the near future and try to make a full game of it.
I will definitely add a health bar to the boss fights, like the red slime.
On the platforming side of things I felt that the jumping could be tightened up a bit, and I feel that the spikes didn't well communicate the extent of their collision geometry.
I also retrieved the two chemicals before I reached the prompt, so it took me a moment to realize I'd already collected the necessary elements.
I can definitely tighten the jumping a bit, it's quite easy to jump over the crystals. The crystals themselves have quite an accurate collision box, but I think the player collision box needs to change according to the body shape during jumping.
I can work a bit on the level design so that prompt comes up first before going out in search of the chemicals. :P
Definitely going to make larger levels in the near future, polish this game up nicely and improve on the puzzle crafting aspect.
On another note, I see some have requested a MAC Build.
So here we go, built and uploaded.
https://drive.google.com/open?id=1HxU886Nhpf_XxkEt9feRc-AASjmMFtLj
It's untested since I don't have a MAC.
Please let me know if it works.
The players controls also felt really sharp and responsive and combined with the simple combat mechanics made for an overall great experience.
I also do agree with some of the above comments, the levels could've probably all been merged into one giant continuous level.
Other than that i really enjoyed your game.
Congrats!
The movement and controls are great. The visuals all fit together nicely (despite being poop) and I like the slime a lot :)
Easy to get started, but still engaging. The sounds were great and really immersed me, I could almost smell the sewer (lovely).
Only con: would have liked to see a few more puzzles (I know the triangles were an attempt and time was short though).
Would love to explore more sewers in future!
I found my character kinda endearing and enjoyed watching him grow, literally. Also like the water / sewer visual effect.
I'd agree with NickCuthbert on tightening jumping. During jumps I felt disconnected from the slime.
Mostly I'm impressed with the level design in this game. Having tried to craft levels for my own games, I've learnt how hard good level design is and I'm impressed with how fluid the levels in this jam were, given the short time limit.
Kinda sad this ended so soon, I'd be keen to spend more time with slime and their adventures.
I use UnRAR to try decompress it, it tells me it's not an RAR file. So I renamed it to a zip and tried to unzip it, and it became a .cpgz file. Which can unzip to a zip file, which unzips to a .cpgz file, ad infinitum...
I downloaded, extracted and rezipped as 7zip.
https://drive.google.com/open?id=1FyoaaQYHwuC1cEAEYR2s00e2Nw_NeoZb
Let me know if this one works.
Frameworks
Info.plist
MacOS
Resources
Went into MacOS > opened "SA Game Jam 2019 - Slime"
A terminal came up with some gibberish:
Some recommendations for if you would ever want to add some more to it. I think it would have been nice if there was a bit more crafting, you could also incorporate a bunch of stuff that might get flushed down the toilet, a friendly goldfish or even someone's wedding ring. Also, I think It would have been very epic for the game to end with a mighty boss fight, where you would fight something big strong strong.
It's really crazy that this was done by a solo dev in 48 hours, props to you!
All around it was a very cool game and I played it to the end a few times (wish it was longer because it was fun haha)!
I'll try building a new version tonight and see if it looks different, maybe something went wrong.
I will definitively be making larger levels for this game with more intricate puzzles and crafting.
I've got a few "shitty" ideas I can use to make this game even more fun. :P
The red slime was supposed to be a big boss fight but I ran out of time and couldn't make it epic enough.
I'm based in CPT. :)
Windows shows the .app file as a folder, and I renamed it without the .app.
Here's a new link with a copy that should work: https://drive.google.com/open?id=1nUQpLzthxotB2qhqshMSiuNxsXGDwoza
https://drive.google.com/open?id=1nUQpLzthxotB2qhqshMSiuNxsXGDwoza