[SA Game Jam 2018] DefEAT
Project name: DefEAT
Team: 2 x hobbyists (Melissa and Martin)
Time: 72hr
A strange game about eating.
Mechanic was originally going to be that you grow body parts in order to be able to eat food more efficiently (more arms, a bigger mouth, heat resistant tongue etc but that got a bit lost along the way. Very new to game design and any type of dev so just happy to have made a thing!
Now, eat up!
https://drive.google.com/open?id=1KNbbO0GBBWRdxuCFJX5AdtxbbKNX-NTF
Team: 2 x hobbyists (Melissa and Martin)
Time: 72hr
A strange game about eating.
Mechanic was originally going to be that you grow body parts in order to be able to eat food more efficiently (more arms, a bigger mouth, heat resistant tongue etc but that got a bit lost along the way. Very new to game design and any type of dev so just happy to have made a thing!
Now, eat up!
https://drive.google.com/open?id=1KNbbO0GBBWRdxuCFJX5AdtxbbKNX-NTF
Comments
I'd have liked to have been able to make some choices to affect the outcome (which would make it more gamey), but this is such a great vignette as is. As is, it could perhaps have had a stronger ending to make it clear that the game was over.
I really hope you make more things!
I feel like there's space with a design like this to make it more of a "game". It's easy to imagine some order-of-execution puzzles with adding a few more verbs. Like having another verb to use the phone, and when (for instance) trying to use it while eating you grow another mouth which afterwards you can use to eat DOUBLE. For instance, that kind of thing. Unlocking progress by using the minimal number of verbs you have in the "correct" way.
As it stands it's a surprising experience that feels really rewarding to play. There's plenty of examples of great "games" that don't offer a ton of challenge and "players" go linearly through the content and have a really good time. "Florence" by Ken Wong is a lovely linear experience that offers mildly challenging minigame obstacles in the path of more story-telling content. I don't think Def-Eat is much like Florence, but I'm pointing out that good content is more important than fitting to expectations of what a game is.
I'm also a big fan of Vector Park's work, and the surprising changes in Def-Eat reminded me of his work (particularly the strange objects that morph into other objects and behave in coherent but surprising ways).