[SA Game jam 2018] Child services fight to save 1000 pound child.....
Jam name: SA Game Jam 2018
Project name: Child services fight to save 1000 pound child at Dr Jerry Movich when enabler
mom goes berserk. You won’t believe what happens next!!!
Level of experience: Hobbyist
Members: @KleinM, @ruaangrobler, @DrJerryMovich
72hr entry
The description of the game is the project name :)
Download the Windows build attached to this post
OR
Play game in a browser
Some screens below:
Project name: Child services fight to save 1000 pound child at Dr Jerry Movich when enabler
mom goes berserk. You won’t believe what happens next!!!
Level of experience: Hobbyist
Members: @KleinM, @ruaangrobler, @DrJerryMovich
72hr entry
The description of the game is the project name :)
Download the Windows build attached to this post
OR
Play game in a browser
Some screens below:
title.png
1920 x 1080 - 100K
zip
zip
Final Build.zip
34M
Screenshot (14).png
1920 x 1080 - 659K
Screenshot (12).png
1920 x 1080 - 232K
Screenshot (13).png
1920 x 1080 - 698K
Render1.gif
960 x 540 - 2M
Render2.gif
960 x 540 - 6M
Comments
I see the aesthetic you're going for, and a top-down perspective. Interested to see what kind of game this will be?
Good job on the sprite sheet by the way
The narrative in the beginning is hilarious and I had fun trying to feed Ricky ALL the burgers and soda!
It would have been fun if you could perhaps throw child services with broccoli to stop them from getting to Ricky.
Then for some reason the host allowed me onto his show again, so I decided to make it memorable. First came the burgers, which the little bubkin devoured whole without even chewing, such a sweet little angel he is. Next I awaited the crew to drop more from the ceiling but only broccoli came. Little jimbo doesn't like the bad greenies to I threw them away and screeched toward the sky, requesting sustenance. Thankfully the lard god answered and gifted me multiple delicacies after that, and slowly but surely, my adorable little baby boy grew another chin, and then another. Never have I been so proud in my life of him.
Shortly after my old and frail legs realised they could do less work if I carried multiple foodthings at the same time, so while my baby dumplin was seemingly getting smaller by devouring the orange shirted devilpeople, I began to gather my arsenal.
(Source: CCTV footage of crazed mother scouring television set for scraps of food)
Scrambled eggs lying in the muck and some opened cans of soda that someone tried to hide amongst the floorboards, to top it all off I even found a convenient loaf of cheese that only had the slightest bit of hair sticking out of it. Bobby will be so happy I thought to myself, as I ran back to my monolithic child.
In the final few steps Jimmy looked towards me, his eyes bloated and tears welling up, but I knew he wanted to eat more, he's always been such a skinny child and he needs more. "Always more" I tell him as i slide the greasy eggs down his throat.
As thanks for this act, tommy unleashes a glorious display of fireworks, melting half the crowd and any demonspawn who would try and take my baby away. All while I safely lay tucked away in the folds of his belly.
(Infant reaches heavyweight tier for the first time in history. circa 2018 - decolourized then recolourized)
In all realness, I quite liked it, you did a good job for 72hours, I encountered no bugs which is always a positive side. My only feedback would be maybe offering a faster spawn time for foods other than broccoli, and maybe counter that with a faster travel time of the child protection workers, or maybe the child shrinks faster. I think this would help suite the theme of escalating possibilities as you'd have to choose between what to feed him to give him what effect. I found that I was always going for like the one fattening food and everything else was broccoli.
In any case though, it's a minor concern, the game still works really well in its current state. I'm keen to see you guys in more game jams in the future!
Hey Desktoy thank you so much for the detailed review.
So throughout our build, we developed what we will call the broccoli problem. Essentially broccoli was meant to fill up an ability meter. Lack of time determined we needed to simplify. We liked the mechanic that Broccoli make you shrink but never gotten round to balance the gameplay.
Wish list of things we still wanted to implement:
Scaling Faster food spawns.
Scaling Speed of the mother's movement
Scaling faster enemy spawns
More complex abilities. Eg you can aim the vomit
A wieght meter which will break the floor at a certain wieght triggering the next level which will have new foods and new enemies.
But we had lots of fun!!!
Will definitely be back next time :D
One of my goals were to have something that is bug free even if I had to cut some things out. The initial idea was to make it a rouge like endless runner thing, that scales the speeds and things into infinity.
Thanks for playing and the feedback!
I found the game challenging in a good way. The sprites were really cute and I loved the music.
I'd also love to be able to have a way to shove child services away, as that would make the game a bit easier, or maybe not get rid of them, but just delay them
The moving is really responsive, bu it does sometimes get tricky to see everything when the excrement gets all over the screen. Interesting Idea and would love to see it develop further with more levels in the future.
Also, you were right about having more poop than my game XD
>Tendies green text stories
It was interesting having to solve new problems as the situation got more complicated (like using cheese to get rid of social workers). Would have loved to have further options (like ways of removing the broccoli scattered around the level).
I found it really difficult to win, as broccoli would spawn underneath the baby. But I got to 1000 pounds in the end!
The title of the game is sublime. I don't know what that says about me :/
Good idea, we should have made it that some foods can clear the broccoli from the screen. Why didn't we think of that...
The idea was that as soon as you can throw food, you should collect all the broccoli on the screen and throw it off screen. But yeah, the spawning is a bit buggy. There is a dead-zone for stuff not to spawn in, but it doesn't scale with Ricky. So eventually he becomes bigger than the dead-zone and things spawn on top of him.
:)