[SA Game Jam 2018] Barista Buzz
Here is our logline for a game we are making, hope you will like it: A slaving barista has to last as many gruelling shifts as she possibly can by serving coffee to run-down "zombie" hipsters.
SA Game Jam 2018
Barista Buzz
Students (@hainfulsparrow (3D artist), @cloudyboxscape (Programmer))
re-edit:
48hr entry ( we thought it was 72, but we handed it on Sunday not Monday, embarrassment) (*´д`*)
First upload: Down in the comments.
Itch.io : https://cloudy-boxscape.itch.io/barista-buzz
UPDATE:
Thank you very much, everyone, that has downloaded and played Barista Buzz. It was a great journey for us, we went through a lot of sticky notes and gum. So without further ado here are the updates we have made for Barista Buzz. The reason it took so long was because the game freaked out and we lost all of our scripts. SO we technically had to almost start over completely, there were a few that we were able to trace back, but the rest where nowhere to be found. Luckily, we got it back to what it was and added the new updates. Hooray!
UPDATES:
Indication when the enemies are near.
Indication for enemies health, which is a cloud.
Added animations when the enemies are defeated.
Enemies walk A LOT faster to the door.
Varieties of Hipsters.
You are able to see the high-score after you have been defeated.
Also included a tutorial on how to use the controls and what the power-ups do.
And most of all bugs (that can benefit the gameplay, teehee) has been fixed.
Future Updates:
Music
Gameplay trailer
@Nandrew @kirsty_lee0 @Wes_Matthews @CurtisBetz @tasty_jose @luigi_weo @sumisukyo @Rigormortis @Pomb @megaguy32 @Weeabro @konman
SA Game Jam 2018
Barista Buzz
Students (@hainfulsparrow (3D artist), @cloudyboxscape (Programmer))
re-edit:
48hr entry ( we thought it was 72, but we handed it on Sunday not Monday, embarrassment) (*´д`*)
First upload: Down in the comments.
Itch.io : https://cloudy-boxscape.itch.io/barista-buzz
UPDATE:
Thank you very much, everyone, that has downloaded and played Barista Buzz. It was a great journey for us, we went through a lot of sticky notes and gum. So without further ado here are the updates we have made for Barista Buzz. The reason it took so long was because the game freaked out and we lost all of our scripts. SO we technically had to almost start over completely, there were a few that we were able to trace back, but the rest where nowhere to be found. Luckily, we got it back to what it was and added the new updates. Hooray!
UPDATES:
Indication when the enemies are near.
Indication for enemies health, which is a cloud.
Added animations when the enemies are defeated.
Enemies walk A LOT faster to the door.
Varieties of Hipsters.
You are able to see the high-score after you have been defeated.
Also included a tutorial on how to use the controls and what the power-ups do.
And most of all bugs (that can benefit the gameplay, teehee) has been fixed.
Future Updates:
Music
Gameplay trailer
@Nandrew @kirsty_lee0 @Wes_Matthews @CurtisBetz @tasty_jose @luigi_weo @sumisukyo @Rigormortis @Pomb @megaguy32 @Weeabro @konman


Screenshot.PNG
696 x 390 - 353K
Comments
We took a crack at keeping to a limited color palette and decided to go for flat materials and hard shadows.
(•⊙ω⊙•)/
Hope you guys like!
They cannot function without it...but then again, who can?
Satisfy the needs of these fatigued customers or risk having them ambush you.
OPEN FIRE!
It's time for their morning fix.
щ(ಠ益ಠщ)
How many shifts can you last?
It might be tame now, but just wait...
Stay Tuned
Our progress on the start menu and the overall look and feel of the game.
ლ(́◉◞౪◟◉‵ლ)
We are so close now.
Wrapping up
It's time for sound design, some final tweaks and squishing some bugs.
(n˘v˘•)¬
Accessories not included.
Man Bun Pun Incoming
~ You make bad puns?
~ Why not make some bad buns!
ᕙ(⇀‸↼‶)ᕗ
We are very close to finishing.
That's a Wrap
Sounds Good. Game Good...LATTE BUGS!
ಠ_ಠ
We finished...Sadly no WIP, we cut it pretty close.
Off to Build
Fingers Crossed that nothing goes wrong.
We will be uploading soon.
Thank you so much for the support! (⊙ヮ⊙)
Stay Tuned.
ಥ‿ಥ
Cannot wait!
So far so good
(つд`)
Here is the game
Note: Still trying to upload to itch.io , but we are running into some problems so here is the game in the mean time
(╯°□°)╯︵ ┻━┻ -- What Barista Buzz is READY?!
YES! Go ahead and download the game on Itch.io (づ。◕‿‿◕。)づ
Congrats guys great job.
Only a few concerns, the objects that isn't two-sided and the rough edgy shadows.
Can't wait to see the updated version of this and thanks for a great game. Congrats
Voices are delightful too!
That was pretty cool. I really like the setting/theme of this game and enjoyed spending time in the fake coffee shop. There were some interesting details to distract me as I waited for the first set of hipsters to arrive for their ritualistic bean grinding.
From some of your comments it sounds like you guys want to take things forward. If that is the case I feel like room has to be made for player choices. If found myself simply pointing the gun at the door and holding down fire, which means the game essentially boils down to "when do I use my power ups". That could be an interesting enough mechanic, but I feel it's worth exploring things like multiple entrances and some limited movement behind the counter.
Appreciated the work that went into the 3d, it's hard to do in such a short time, and it's overall quite charming and cohesive, I especially liked the fingers :D Well done on that front.
The game play is a little boring, there's this illusion of choice with each of the cooldown timers on the use of the powers and what not but you don't get penalized as far as I can tell from choosing one over any other at any point in the game. According to Extra Credits a game is a series of interesting decisions, and unfortunately for Barista buzz, the decisions lack substance.Consider different zombie types who take more or less damage to different brew, a dark single origin hits hard and does double damage but has a very narrow stream and long reload times, the house blend has a wider spray but is pretty weak in terms of how much damage it does, ultimately both useful in different situations.
Good Job!
That was pretty cool. We are glad that you like the theme of the game and playing Barista Buzz. We are working on to improve the spawn from the beginning.
Indeed we are! We are excited to improve and push this game further. We are also planning a tutorial to help explain what the power-ups do. (・∀・ )
Like I have mentioned in the previous comment we are working on a tutorial that will help explain what the power-ups do. We will definitely take in the suggestion of "different zombie types who take more or less damage to a different brew". ʘ‿ʘ
Thank you once again! (✪㉨✪)
I'd also like to reiterate the previous note that the coffee takes up the whole screen, perhaps making it smaller and having it vanish on impact could be good?
I had a lot of fun with it, regardless. Thanks for making it :)
The concept is great and the voice lines worked really well!
Also noted the re-use of assets (paintings etc) to fill out the venue further. Very clever.
A fun little entry with great model design and artwork. :)
(⊙ヮ⊙)
We thank you ever so much for taking the time to play our game and for your helpful feedback to improving the games experience.
We have taken all the players concerns into account and have made an update that addresses all these problems.
We do hope that you will enjoy the updated version even more.
Thank you once again!
(✿◠‿◠)
(o´ω`o)
Aww why thank you for the lovely compliments.
We are very pleased to know you've enjoyed our game.
Hope you will enjoy the updated version even more so.
Thank you once again!
(~ ̄▽ ̄)~