[SA Game Jam 2018] Dark Dragon
SA Game Jam 2018
Dark Dragon
Hobbyist
72hr entry
This game is a side scrolling 2D endless plat-former.
Get it here : https://nickidebruyn.github.io/unity/sagamejam2018/index.html
I struggled with getting time to do all that I intended but there is something at least.
You as player can control the dragon. Fly the dragon through the generated levels and collect "Fire Crystals".
The intent was that when you collect fire crystals you could unlock new capabilities such as fire shooting etc but I did not have enough time to work on shooting enemies and fire breathing capabilities.
But yeah, check it out and please leave a comment.
Dark Dragon
Hobbyist
72hr entry
This game is a side scrolling 2D endless plat-former.
Get it here : https://nickidebruyn.github.io/unity/sagamejam2018/index.html
I struggled with getting time to do all that I intended but there is something at least.
You as player can control the dragon. Fly the dragon through the generated levels and collect "Fire Crystals".
The intent was that when you collect fire crystals you could unlock new capabilities such as fire shooting etc but I did not have enough time to work on shooting enemies and fire breathing capabilities.
But yeah, check it out and please leave a comment.



sagamejam2018.jpg
799 x 477 - 68K
Comments
Today did not gave me much time.
I got some character movement and some parallax backgrounds going.
But then also it would be great with some parallax and some foreground objects
How do you think you'll plan to home in on competition theme?
Yep, that is the reason for the black color in the front and the player being black as well.
I am also planning on giving the dragon only flight in the beginning and as the player progress unlocking new possibilities.
Such as collecting fire crystals to give home fire breathing capabilities.
There will be ground enemies which he need to shoot with maybe fireballs.
That is actually not a bad idea to blur the background.
Let me test that and see how it looks.
PS: I just got back from the Airshow...
There is now a menu and a few different terrains to crash on.
The distant scoring system is also in place.
You are welcome to go an check my game out.
This is a web build so please shout if it is not working so that I can make a PC build.
I'm not sure what the orange diamonds do... I see my score is based on the other number, which looks like a counter.
Great little game!
Wonderful little game with some mesmerizing art. The levels seem procedural? That would make it hard to create an easy learning curve for the player, unless it is constructed with such a curve in mind?
Overall a well implemented spin on a well known genre. The polish and art shines. Well done @nickidebruyn
Could've used some music - contact one of the composers at the next jam - we're all over the forum.
I loved the dragon animation.
Loved the procedural level generation as well.
Some more mechanics would have been nice (maybe allow them to be purchased with the gems?)
Some moving objects could be nice to add a more of a dynamic feeling to the game.