My LOWREZ jam entry that didn't make the deadline.
So I made this tower defense game for the LOWREZ game jam this year but I failed to make the deadline for the entry, I did however decide to finish the project and upload it. If you want to check it out here is the link and some screenshots.
I did learn allot about Unity and making a 64 x 64 resolution game and that choosing a game type for that resolution needs to be done carefully, but over all I enjoyed the challenge tremendously.
https://8bitbadger.itch.io/we-r-elf

I did learn allot about Unity and making a 64 x 64 resolution game and that choosing a game type for that resolution needs to be done carefully, but over all I enjoyed the challenge tremendously.
https://8bitbadger.itch.io/we-r-elf


Comments
*curious* :)
If you want to know more you can read further, I'm using Unity3D set up for 2D mode where I render my orthographic camera target texture to a render texture that is set to 64 by 64 size and has wrap mode to clamp and filter mode to point to force the pixel rendering to the closest pixel proximate. From there I render to a raw image texture input in the UI.
Hope that makes sense and as far as I understand it this should be achievable with all games made in unity. I'm a bit of a noob so this might not be the most effective way of doing this but it is how I decided to do it ;)
I like the end game screen, like how you manage to depict such as scene with such low rez.