3D - concept, modelling and game development
I am currently conceptualizing character designs for a fighting game I want to make :) I am also exploring the visual style of the characters.
I made this character in a cartoony style:
This one a bit more realistic:
and this one based on the previous character, themed darker:
A question I have is:
What to you makes a fighting game character cool?
Any comments and or critique welcome :)
I made this character in a cartoony style:
This one a bit more realistic:
and this one based on the previous character, themed darker:
A question I have is:
What to you makes a fighting game character cool?
Any comments and or critique welcome :)
1.png
332 x 463 - 55K
Snake_priest_03.png
357 x 603 - 63K
badguy_01a(concept).png
401 x 620 - 117K
Comments
I like Tekken for the mechanics, the character designs are super outlandish. Customisation was fun, I made a Cloud Strife out of Lars. I like Street Fighter's art style. I like SoulCaiber series' weapon play.
Not sure if these answers help you? What kind of game do *you* want to make?
One of the games I frequently play, Naruto Shippuden Ultimate Ninja Storm 3 Full Burst, has quite a bit of movement freedom. Like one can run around, get distance, preform ranged attacks and there is close quarter fighting as well.
Recently I thought a lot about what has importance to me and what I was passionate about.
Some years ago I came up with with a character called "DragonBoy" and his nemesis was an evil emperor named Kagekishi.
The idea of a boy who was a celestial dragon inside, striving to get stronger and better at fighting still interests me greatly.
To answer your question :), I want to make a 3D fighting game with :
- freedom of movement
- close quarter combat
- ranged combat
- a roster with good and evil characters
- use of abilities and spells
In terms of look:
- A theme that speaks of a dark realm with hope in it. Hope is embodied by the good characters and destruction is embodied in the evil characters.
and here is a character wheel:
Unless of course you only want to focus on the art only. In which case, enjoy designing characters.
Here is some animation practice I did in Blender using the Rigify addon:
I'm working from the side, like a 2D fighting game for now. Later on I can change the camera and movement controls to suit the game-play better :)