3d modeling advice needed.
Hi :)
I am quite new to 3d as I am mostly a 2d artist.
Here is a sculpt I did in Blender:
and here is the reference I used:
I've been thinking that I need to approach the 2d design part more like this:
If I design with basic geometry in mind, it should be easier to translate to 3d.
I am wondering if anyone has any advice on how I can improve translating 3d from a 2d image?
I am quite new to 3d as I am mostly a 2d artist.
Here is a sculpt I did in Blender:
and here is the reference I used:
I've been thinking that I need to approach the 2d design part more like this:
If I design with basic geometry in mind, it should be easier to translate to 3d.
I am wondering if anyone has any advice on how I can improve translating 3d from a 2d image?
Monster_head_sculpt_01.png
1037 x 833 - 270K
Monster_head_front_01.png
763 x 725 - 236K
Three_heads_01.png
993 x 429 - 434K
Comments
Critique and or comments welcome.
I've been playing around a bit with sculpting. If you are looking at free tools, I'd recommend SCULPTRIS over Blender's sculpting (for now). It's by the same folks who make Z-brush (or they bought the sculptris company, sumpm like that). Far more intuitive. Feels more like a ball of clay you're working with.
You can export an OBJ from there to put into blender. It also has a texture paint tool, but it's not that great. things tend to overlap and whatnot.
you can get it here, for the low low price of "please fill in your email address":
http://pixologic.com/sculptris/
some of my dabblings:
You can use background images in blender to import and "line up" your 2D sketch so you can do a tracing of sorts. And you can assign a view (front, side, stop) to an image, as long as you are in orthographic view (by pressing [5] on your keypad.) The top left of your 3D view will indicate persp or ortho.
The toolbox on the right of your 3D view (which you can make appear or disappear by pressing [n]) - if you scroll down a bit, you'll see a tick box called "Background images" - from there you can import and assign a view, and scale/move appropriately.
more info:
@CGVega, Great, thanx for your feedback as well :) Yeah getting to know the keyboard-shortcuts is very useful.Awesome. Btw, I like the monster sculpt you did :)