Idea for mobile game
Good day
The college I would like to study at is running a competition for a mobile game concept. The winner wins a bursary, and I would love to win this. I want to do a tower defense game, with an elemental fantasy theme. I want my concept to be unique so any suggestions or ideas are welcome.
Kind Reagrds
The college I would like to study at is running a competition for a mobile game concept. The winner wins a bursary, and I would love to win this. I want to do a tower defense game, with an elemental fantasy theme. I want my concept to be unique so any suggestions or ideas are welcome.
Kind Reagrds
Comments
Anyway, what would you like feedback on, do you have anything prepared so far?
Or, What if they were on the moon? Mooning the invaders with fart turrets?
Albeit - Fantasy Tower Defense is pretty common. I think the best anyone could do in this genre, is mash up the themes...
... Zombie Tower Defense (defend the zombies against invading hoomans, harvest them to fuel your brain cannons).
... Rock Star Tower Defense (against swarms of bikini girls).
... Vegetarians versus Hamburger Ketchup Towers?
Ideas are a dime a dozen... Dating Sim Tower Defence where the towers are personality traits that you have to develop to become the best match for your ideal partner? Synapses are cats?
I'll take 5% thank you.
You should check out Tower Wars...
https://store.steampowered.com/app/214360/Tower_Wars/
Tower defense, but both players defend and send troops. So a little competitive Tower Defense. It'll be tough coming up with unique ideas, although I must say @Tuism 's dating sim TD sounds amazing.
They don't appear to mention what the judging criteria are. But based on that, I'd personally expect that picking an over-saturated genre doesn't actually matter, because I don't expect that they're legitimately trying to make a massively profitable/popular game (although obviously everyone involved would like that). Instead, I think the goal with the project is just to do something that they'd enjoy, to have fun doing it, to apply visual design principles, and to learn a bunch of skills along the way.
I think that if you take something that you'd really enjoy doing anyway (i.e. something you're quite sure you'd love to work on for a whole year without getting bored of), but make one significant twist that makes it different to most of South African art school lecturers are likely to have seen, you could end up with something quite interesting. :)
Best of luck!
Good luck and have fun :)
I want to play all your games.