I am looking for a 2D character artist to work with me on a fighting game in their spare time.
Hi.
I want to make a prototype in Game Maker Studio with one character and I need someone on-board to help me do the following:
- Designing the character
The main issue is designing the character. I am quite a fan of Alvin Lee's Street Fighter work and I would like to incorporate like a manga style in the design. The character sprites will be done in pixel-art.
The design process will also have to incorporate concepts for moves and attacks.
I want to make a prototype in Game Maker Studio with one character and I need someone on-board to help me do the following:
- Designing the character
The main issue is designing the character. I am quite a fan of Alvin Lee's Street Fighter work and I would like to incorporate like a manga style in the design. The character sprites will be done in pixel-art.
The design process will also have to incorporate concepts for moves and attacks.
Comments
The character is an alien fighter. He is agile and very strong, quick attacks and also using slower, more timing type of heavy attacks. Fighting style would be a mix between Taekwondo and Muay Thai.
- It's very fast, so you can test various moves and find the ones that suite the character best.
- Nothing is precious, so it's easy to throw away moves and try new ones.
- It gets potential artists exited for your project.
- It shows you have some momentum, which gives confidence in you abilities.
I use this process before designing every character, enemy and boss I create, because it helps me find the fun before I ask an artist to spend a month to finalizing the pixelart.
Actually busy working on a new character, Mark.
It's rough, but it gives a very good idea of what you're trying to do.
You're a much better artist than me, so I'm sure you'll be able to knock moves out even faster :D
That looks super cool!
Thanx for the awesome reply. I have been struggling with the character design part, partly because my anatomy knowledge isn't what it needs to be and I wanted to go too realistic I think.
So, I've decided to opt for a more cartoony look:)