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ProBuilder joins Unity
strangestshawn
5:12pm 15 Feb 2018
in
General
ProBuilder joins Unity
Wow this is really awesome news :) !
Thanked by
3
krazysh01
roguecode
Elyaradine
Comments
Elyaradine
8:27pm 15 Feb 2018
Aww, yessss.
The things in Polybrush include some tools that I've had to write for a team in the past. I'm really happy not to have to support that again, and let someone else worry about that full time. :P
roguecode
9:49pm 15 Feb 2018
"Dammit, I bought this" - me, every time :P
But yeah, this is super cool. Also really amped that they are finally getting their own visual shader editor.
vintar
10:28am 16 Feb 2018
roguecode
said:
"Dammit, I bought this" - me, every time :P
They said you can apply for a refund if bought on or after January 1st 2018
UberGeoff
6:37pm 19 Feb 2018
edited
6:49pm 19 Feb 2018
WOW - Unity seems to be really ramping up this year.
We now have (free)
- Text Mesh Pro
- ProBuilder
- Cinemachine
- A sweet Post-processing stack
- Shader Graph
- de-lighting tool
- C# Job System
We are getting real spoiled.
Now i just need GPU based GI baking. (or any other super fast GI baking platform)
:)
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Comments
The things in Polybrush include some tools that I've had to write for a team in the past. I'm really happy not to have to support that again, and let someone else worry about that full time. :P
But yeah, this is super cool. Also really amped that they are finally getting their own visual shader editor.
We now have (free)
- Text Mesh Pro
- ProBuilder
- Cinemachine
- A sweet Post-processing stack
- Shader Graph
- de-lighting tool
- C# Job System
We are getting real spoiled.
Now i just need GPU based GI baking. (or any other super fast GI baking platform)
:)