C: Mr. Roboto
Hi guys,
So I cheated and used Spriter. Yeah, I'm that guy. Honostly I don't see me using anything else in the future for making any kind of animated sprite. Very cool little program. Also used Gale for the actual pixel art.
Right let me know what you guys think.
In retro spec, i would have made the back leg a different iamge, that is shaded so that it is more clear.
So I cheated and used Spriter. Yeah, I'm that guy. Honostly I don't see me using anything else in the future for making any kind of animated sprite. Very cool little program. Also used Gale for the actual pixel art.
Right let me know what you guys think.
In retro spec, i would have made the back leg a different iamge, that is shaded so that it is more clear.
Walker.gif
78 x 82 - 38K
Comments
I would suggest making the legs bend more when they touch the ground and to maybe even lower the body/head significantly, maybe down in-between the legs in order to give the movement more 'weight'. It currently looks like it's tip-toeing.
Add dust poofs when the feet make contact with the ground!
Tried to incorporate all the suggestions, and I didn;t need to change any assists, except create the dirt image.
I found it much easier just starting a new animation in Spriter from scratch, seeing as adding new instances to an existing animation is a pain.
Looking good though! :)
Your thoughts please. The .gif speed was a bit slow. So I played around with 3 settings. Which one looks the best in your opinions?
(100ms/frame)
(50ms/frame)
(30ms/frame)
I think the "floating" that gets referenced above could be mitigated by pulling the legs up a bit more as they move forward. More clearance would give it a more natural walking look, as opposed to possible "ice-skating".
I'm no animator, but what looks strange to me is that occasionally it looks as if the mech doesn't have anything stopping it from falling backwards. The back leg seems to lift a little too soon (instead of only when the mech body has its weight above the front leg). Either that, or the mech body design could look a bit more front-heavy. Being off balance is fine if the weight falls in the direction you're moving, but if you're walking forwards and the weight sometimes falls backwards, problems!
Your thoughts please.
Nice work otherwise! :D
Some things to keep in mind, the faster the mech moves the smaller he'll seem similarly, the slower it moves the bigger he'll feel. I think you've got a cool speed going with the 50ms, reminds me of the avatar mech size.
In terms of the animation, it feels a little off balance because mechs are generally really heavy and the leading foot is too far forward when the back one lifts of. lol @Elyaradine had made this comment too, only read it after typing out my comment.
So you could just move the stride backward, so the stretch is happening more for the back leg than the front, keeping the cockpit relatively centered or near the front. In Richard Williams book, the animation survival kit, he says that walking is the act of falling and catching yourself with your feet.
I also agree with the comments about the dust, they need more frames there to get a sense of whats happening there.
But overall a pretty rad effort man!
Google should be able to find it.
Low turnout for this comp though?