Take part in this great stride forward for all mankind.
Hey guys,
A few months ago we released a free browser game called Nano Brick.
We would love to continue adding features and maybe even start work on Nano Brick 2.
Show your support by giving us 5 mins of your time and playing just 1 level, who knows, you might actually have a good time!
You can check out the game page on our website here:
http://www.lunartechgames.com/nanobrick.html
Or dive straight in and play the game in your browser:
https://www.kongregate.com/games/SandmanZA/nano-brick
Just close the prompt if you don't wanna sign up with Kong!
Any feedback or questions will be answered gladly!
Thanks for reading this.
SandmanZA
A few months ago we released a free browser game called Nano Brick.
We would love to continue adding features and maybe even start work on Nano Brick 2.
Show your support by giving us 5 mins of your time and playing just 1 level, who knows, you might actually have a good time!
You can check out the game page on our website here:
http://www.lunartechgames.com/nanobrick.html
Or dive straight in and play the game in your browser:
https://www.kongregate.com/games/SandmanZA/nano-brick
Just close the prompt if you don't wanna sign up with Kong!
Any feedback or questions will be answered gladly!
Thanks for reading this.
SandmanZA
Comments
[-]Tutorial is very condensed, moving it into the game instead of having a page write-up would be good.
[-]Upgrades screen feels very condensed too, it's too much information to take in on a casual glance.
[-]Feels like the player has no control in the game.
[-]Feels like it's one of those games where you enjoy the show more than actually playing, but the show is somewhat lacking.
[-]Feels like there is no reward when the rocket stops, you get a few numbers and need to try again.
[-]You need to drive the player to want to play the game, tutorial and upgrade screens are somewhat intimidating on the first glance, so I played a little without full understanding of the rules expecting the gameplay to make me want to figure all this out, it didn't.
[-]Not sure if it's just an issue with the web-player, but it was evident that the game was not running at constant 60fps.
Some suggestions.
[-]Gently introduce the tutorial concepts and the upgrade system.
[-]Make it easier for the player to influence the rocket trajectory.
[-]Make the effect of the 'power-ups' more blunt.
[-]Slow down the game so that the player can absorb what is happening.
[-]Add some sort of reward once the rocket stops.