Parsec (VR canyon run rhythm + dodge) prototype
So here's a terrible recording of the thing I've been working on: A VR (Daydream) rhythm game of flying at breakneck speed.
I can't seem to get away from musical games :/
(note that this is the view from the left eye, so things are off centre)
The ship is controlled by the daydream 3dof controller like a laser pointer. Think Wiimote.
When the ship is close to an orange strip, you accelerate.
The "music" speeds up as you go faster. The sounds are terrible because I'm not a sound engineer and I'm messing with procedural music (again).
Bullet time activates when a block is coming directly at you, hitting them slows your ship down.
Next things to work on:
- Better, more varied and predictable obstacles.
- Better procedural sounds during bullet time.
- Tweaks to the acceleration engine.
- Some kind of goal/interval.
- More variation in the way.
- An ambitious procedural random seed music + track generation machine.
- Possibly a 2D phone/tablet version.
I can't seem to get away from musical games :/
(note that this is the view from the left eye, so things are off centre)
The ship is controlled by the daydream 3dof controller like a laser pointer. Think Wiimote.
When the ship is close to an orange strip, you accelerate.
The "music" speeds up as you go faster. The sounds are terrible because I'm not a sound engineer and I'm messing with procedural music (again).
Bullet time activates when a block is coming directly at you, hitting them slows your ship down.
Next things to work on:
- Better, more varied and predictable obstacles.
- Better procedural sounds during bullet time.
- Tweaks to the acceleration engine.
- Some kind of goal/interval.
- More variation in the way.
- An ambitious procedural random seed music + track generation machine.
- Possibly a 2D phone/tablet version.
Comments
B. The depth perception actually feels pretty good and can work to really get you through a complex mass of obstacles - that's not in yet, but could.
C. The control scheme fits the daydream 3 dof controller well - Not saying that it can't work with other controls, but the feel of knowing where you're pointing in physicality beats a stick or a mouse.
D. That said, I'm not averse to building non-VR versions, and have thought of it already. Yes, I don't like the barrier to entry too.