C: Running dude
So I messed around with Spriter for a bit this morning, really enjoying it so far.
Working process could be a little easier but I managed to get this out in 30 mins. Not too bad if you ask me :).
Still need plenty of tweaking and fixing but let me know what you guys think. It's only 6 keyframes for now:
Working process could be a little easier but I managed to get this out in 30 mins. Not too bad if you ask me :).
Still need plenty of tweaking and fixing but let me know what you guys think. It's only 6 keyframes for now:
Comments
Thanks :)
Also the arms are inconsistant to each other.
If I can give you a piece of advice regarding Spriter. If you have multiple keyframes in your project, and you want to change some part of your animation, it is best to delete the "in between" keyframes and just work with the bare 5-10 keyframes for the changes, then re-add the frames you want in between for .gif smoothness.
I think the spacing of the legs coming down is a little weird and seem to be a linear move into the contact, changing the spacing to something more like this: / / / / /
where the first frame just before the contact is higher off the ground. Similarly for the root of the character, you can Think of them as bouncing balls, this is the major reason why people teaching animation push the bouncing ball exercise, everything is a bouncing ball :)